index
:
Ryujinx
master
A backup of the Ryujinx master git branch.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
Ryujinx.Graphics.Gpu
/
Shader
/
ShaderCache.cs
Age
Commit message (
Expand
)
Author
2023-02-25
Move gl_Layer to vertex shader if geometry is not supported (#4368)
gdkchan
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-12-04
GPU: Use lazy checks for specialization state (#4004)
riperiperi
2022-11-18
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...
gdkchan
2022-11-17
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
riperiperi
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-07-31
Vulkan backend (#2518)
gdkchan
2022-06-17
Optimize Texture Binding and Shader Specialization Checks (#3399)
riperiperi
2022-05-12
Implement Viewport Transform Disable (#3328)
riperiperi
2022-04-10
New shader cache implementation (#3194)
gdkchan
2022-04-08
Implement VMAD shader instruction and improve InvocationInfo and ISBERD handl...
gdkchan
2022-04-08
Lop3Expression: Optimize expressions (#3184)
merry
2022-03-06
Only initialize shader outputs that are actually used on the next stage (#3054)
gdkchan
2022-02-22
Collapse AsSpan().Slice(..) calls into AsSpan(..) (#3145)
Berkan Diler
2022-02-18
Prefer texture over textureSize for sampler type (#3132)
gdkchan
2022-02-16
Do not allow render targets not explicitly written by the fragment shader to ...
gdkchan
2022-02-11
Fix missing geometry shader passthrough inputs (#3106)
gdkchan
2022-01-21
Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...
gdkchan
2022-01-10
Implement IMUL, PCNT and CONT shader instructions, fix FFMA32I and HFMA32I (#...
gdkchan
2022-01-08
Add support for render scale to vertex stage. (#2763)
riperiperi
2021-12-08
Fix SUATOM and other texture shader instructions with RZ dest (#2885)
gdkchan
2021-12-08
Implement remaining shader double-precision instructions (#2845)
gdkchan
2021-12-05
Fix FLO.SH shader instruction with a input of 0 (#2876)
gdkchan
2021-11-08
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
gdkchan
2021-11-08
Fix bindless/global memory elimination with inverted predicates (#2826)
gdkchan
2021-11-08
Fix InvocationInfo on geometry shader and bindless default integer const (#2822)
gdkchan
2021-10-28
Add support for fragment shader interlock (#2768)
gdkchan
2021-10-18
Fix shader 8-bit and 16-bit STS/STG (#2741)
gdkchan
2021-10-18
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
riperiperi
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-10-17
Implement SHF (funnel shift) shader instruction (#2702)
gdkchan
2021-10-12
Rewrite shader decoding stage (#2698)
gdkchan
2021-09-29
Only make render target 2D textures layered if needed (#2646)
gdkchan
2021-09-19
Use shader subgroup extensions if shader ballot is not supported (#2627)
gdkchan
2021-09-02
Fix TXQ for 3D textures. (#2613)
riperiperi
2021-08-31
Implement Shader Instructions SUATOM and SURED (#2090)
riperiperi
2021-08-30
Fix out-of-bounds shader thread shuffle (#2605)
gdkchan
2021-08-27
Initial support for shader attribute indexing (#2546)
gdkchan
2021-08-27
Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...
riperiperi
2021-08-12
Fix size of cached compute shaders (#2548)
gdkchan
2021-08-11
Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542)
gdkchan
2021-08-11
Workaround for Intel FrontFacing built-in variable bug (#2540)
gdkchan
2021-08-11
Make sure attributes used on subsequent shader stages are initialized (#2538)
gdkchan
2021-08-11
Replace BGRA and scale uniforms with a uniform block (#2496)
gdkchan
2021-08-11
Use a new approach for shader BRX targets (#2532)
gdkchan
2021-07-12
Fix shader compilation on shaders that uses rectangle textures (#2471)
gdkchan
2021-07-11
Separate GPU engines (part 2/2) (#2440)
gdkchan
2021-07-09
Unscale textureSize when resolution scaling is used (#2441)
gdkchan
2021-07-07
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
gdkchan
2021-07-06
Allow shader language and target API to be specified on the shader translator...
gdkchan
[next]