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authorgdkchan <gab.dark.100@gmail.com>2022-01-21 12:35:21 -0300
committerGitHub <noreply@github.com>2022-01-21 12:35:21 -0300
commit7e967d796cf572377f21af3817a22755c5b01cb1 (patch)
tree3c05dfde7d6ddfa97b667649afa744a2eb25432f /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parent0e59573f2b55420c2c3fcfc3aaad56dba70e1492 (diff)
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs46
1 files changed, 18 insertions, 28 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 4c6224e3..110115e7 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 2972;
+ private const ulong ShaderCodeGenVersion = 3012;
// Progress reporting helpers
private volatile int _shaderCount;
@@ -227,7 +227,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
binaryCode,
binaryCode.Slice(binaryCode.Length - entry.Header.Cb1DataSize),
entry.Header.GpuAccessorHeader,
- entry.TextureDescriptors);
+ entry.TextureDescriptors,
+ null);
var options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, DefaultFlags | TranslationFlags.Compute);
program = Translator.CreateContext(0, gpuAccessor, options).Translate(out shaderProgramInfo);
@@ -251,7 +252,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
// Compile shader and create program as the shader program binary got invalidated.
shader.HostShader = _context.Renderer.CompileShader(ShaderStage.Compute, program.Code);
- hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader }, null);
+ hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader });
task.OnCompiled(hostProgram, (bool isNewProgramValid, ShaderCompileTask task) =>
{
@@ -293,13 +294,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformFeedbackInformation(ref guestProgramReadOnlySpan, fileHeader);
- TranslationFlags flags = DefaultFlags;
-
- if (tfd != null)
- {
- flags |= TranslationFlags.Feedback;
- }
-
TranslationCounts counts = new TranslationCounts();
HostShaderCacheEntry[] hostShaderEntries = null;
@@ -343,15 +337,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
binaryCode,
binaryCode.Slice(binaryCode.Length - entry.Header.Cb1DataSize),
entry.Header.GpuAccessorHeader,
- entry.TextureDescriptors);
+ entry.TextureDescriptors,
+ tfd);
- var options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags);
+ var options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, DefaultFlags);
shaderContexts[i + 1] = Translator.CreateContext(0, gpuAccessor, options, counts);
if (entry.Header.SizeA != 0)
{
- var options2 = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags | TranslationFlags.VertexA);
+ var options2 = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, DefaultFlags | TranslationFlags.VertexA);
shaderContexts[0] = Translator.CreateContext((ulong)entry.Header.Size, gpuAccessor, options2, counts);
}
@@ -431,7 +426,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
hostShaders.Add(hostShader);
}
- hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray(), tfd);
+ hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray());
task.OnCompiled(hostProgram, (bool isNewProgramValid, ShaderCompileTask task) =>
{
@@ -622,7 +617,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
shader.HostShader = _context.Renderer.CompileShader(ShaderStage.Compute, shader.Program.Code);
- IProgram hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader }, null);
+ IProgram hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader });
cpShader = new ShaderBundle(hostProgram, shader);
@@ -684,25 +679,20 @@ namespace Ryujinx.Graphics.Gpu.Shader
TransformFeedbackDescriptor[] tfd = GetTransformFeedbackDescriptors(ref state);
- TranslationFlags flags = DefaultFlags;
-
- if (tfd != null)
- {
- flags |= TranslationFlags.Feedback;
- }
+ gas.TransformFeedbackDescriptors = tfd;
TranslationCounts counts = new TranslationCounts();
if (addresses.VertexA != 0)
{
- shaderContexts[0] = DecodeGraphicsShader(channel, gas, counts, flags | TranslationFlags.VertexA, ShaderStage.Vertex, addresses.VertexA);
+ shaderContexts[0] = DecodeGraphicsShader(channel, gas, counts, DefaultFlags | TranslationFlags.VertexA, ShaderStage.Vertex, addresses.VertexA);
}
- shaderContexts[1] = DecodeGraphicsShader(channel, gas, counts, flags, ShaderStage.Vertex, addresses.Vertex);
- shaderContexts[2] = DecodeGraphicsShader(channel, gas, counts, flags, ShaderStage.TessellationControl, addresses.TessControl);
- shaderContexts[3] = DecodeGraphicsShader(channel, gas, counts, flags, ShaderStage.TessellationEvaluation, addresses.TessEvaluation);
- shaderContexts[4] = DecodeGraphicsShader(channel, gas, counts, flags, ShaderStage.Geometry, addresses.Geometry);
- shaderContexts[5] = DecodeGraphicsShader(channel, gas, counts, flags, ShaderStage.Fragment, addresses.Fragment);
+ shaderContexts[1] = DecodeGraphicsShader(channel, gas, counts, DefaultFlags, ShaderStage.Vertex, addresses.Vertex);
+ shaderContexts[2] = DecodeGraphicsShader(channel, gas, counts, DefaultFlags, ShaderStage.TessellationControl, addresses.TessControl);
+ shaderContexts[3] = DecodeGraphicsShader(channel, gas, counts, DefaultFlags, ShaderStage.TessellationEvaluation, addresses.TessEvaluation);
+ shaderContexts[4] = DecodeGraphicsShader(channel, gas, counts, DefaultFlags, ShaderStage.Geometry, addresses.Geometry);
+ shaderContexts[5] = DecodeGraphicsShader(channel, gas, counts, DefaultFlags, ShaderStage.Fragment, addresses.Fragment);
bool isShaderCacheEnabled = _cacheManager != null;
bool isShaderCacheReadOnly = false;
@@ -765,7 +755,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
hostShaders.Add(hostShader);
}
- IProgram hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray(), tfd);
+ IProgram hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray());
gpShaders = new ShaderBundle(hostProgram, shaders);