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authorgdkchan <gab.dark.100@gmail.com>2022-01-21 12:35:21 -0300
committerGitHub <noreply@github.com>2022-01-21 12:35:21 -0300
commit7e967d796cf572377f21af3817a22755c5b01cb1 (patch)
tree3c05dfde7d6ddfa97b667649afa744a2eb25432f /Ryujinx.Graphics.Gpu/Shader
parent0e59573f2b55420c2c3fcfc3aaad56dba70e1492 (diff)
Stop using glTransformFeedbackVaryings and use explicit layout on the shader (#3012)
* Stop using glTransformFeedbackVarying and use explicit layout on the shader * This is no longer needed * Shader cache version bump * Fix gl_PerVertex output for tessellation control shaders
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs35
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs29
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs6
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs46
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs19
5 files changed, 106 insertions, 29 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs
index 21d08823..d65349a5 100644
--- a/Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/CachedGpuAccessor.cs
@@ -13,6 +13,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
private readonly ReadOnlyMemory<byte> _cb1Data;
private readonly GuestGpuAccessorHeader _header;
private readonly Dictionary<int, GuestTextureDescriptor> _textureDescriptors;
+ private readonly TransformFeedbackDescriptor[] _tfd;
/// <summary>
/// Creates a new instance of the cached GPU state accessor for shader translation.
@@ -27,7 +28,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
ReadOnlyMemory<byte> data,
ReadOnlyMemory<byte> cb1Data,
GuestGpuAccessorHeader header,
- IReadOnlyDictionary<int, GuestTextureDescriptor> guestTextureDescriptors) : base(context)
+ IReadOnlyDictionary<int, GuestTextureDescriptor> guestTextureDescriptors,
+ TransformFeedbackDescriptor[] tfd) : base(context)
{
_data = data;
_cb1Data = cb1Data;
@@ -38,6 +40,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
_textureDescriptors.Add(guestTextureDescriptor.Key, guestTextureDescriptor.Value);
}
+
+ _tfd = tfd;
}
/// <summary>
@@ -178,6 +182,35 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <summary>
+ /// Queries transform feedback enable state.
+ /// </summary>
+ /// <returns>True if the shader uses transform feedback, false otherwise</returns>
+ public bool QueryTransformFeedbackEnabled()
+ {
+ return _tfd != null;
+ }
+
+ /// <summary>
+ /// Queries the varying locations that should be written to the transform feedback buffer.
+ /// </summary>
+ /// <param name="bufferIndex">Index of the transform feedback buffer</param>
+ /// <returns>Varying locations for the specified buffer</returns>
+ public ReadOnlySpan<byte> QueryTransformFeedbackVaryingLocations(int bufferIndex)
+ {
+ return _tfd[bufferIndex].VaryingLocations;
+ }
+
+ /// <summary>
+ /// Queries the stride (in bytes) of the per vertex data written into the transform feedback buffer.
+ /// </summary>
+ /// <param name="bufferIndex">Index of the transform feedback buffer</param>
+ /// <returns>Stride for the specified buffer</returns>
+ public int QueryTransformFeedbackStride(int bufferIndex)
+ {
+ return _tfd[bufferIndex].Stride;
+ }
+
+ /// <summary>
/// Queries if host state forces early depth testing.
/// </summary>
/// <returns>True if early depth testing is forced</returns>
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
index 64604a99..a5c7575f 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
@@ -223,6 +223,35 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <summary>
+ /// Queries transform feedback enable state.
+ /// </summary>
+ /// <returns>True if the shader uses transform feedback, false otherwise</returns>
+ public bool QueryTransformFeedbackEnabled()
+ {
+ return _state.TransformFeedbackDescriptors != null;
+ }
+
+ /// <summary>
+ /// Queries the varying locations that should be written to the transform feedback buffer.
+ /// </summary>
+ /// <param name="bufferIndex">Index of the transform feedback buffer</param>
+ /// <returns>Varying locations for the specified buffer</returns>
+ public ReadOnlySpan<byte> QueryTransformFeedbackVaryingLocations(int bufferIndex)
+ {
+ return _state.TransformFeedbackDescriptors[bufferIndex].VaryingLocations;
+ }
+
+ /// <summary>
+ /// Queries the stride (in bytes) of the per vertex data written into the transform feedback buffer.
+ /// </summary>
+ /// <param name="bufferIndex">Index of the transform feedback buffer</param>
+ /// <returns>Stride for the specified buffer</returns>
+ public int QueryTransformFeedbackStride(int bufferIndex)
+ {
+ return _state.TransformFeedbackDescriptors[bufferIndex].Stride;
+ }
+
+ /// <summary>
/// Queries if host state forces early depth testing.
/// </summary>
/// <returns>True if early depth testing is forced</returns>
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs
index ebbf3b69..6818072b 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessorState.cs
@@ -39,6 +39,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
public TessMode TessellationMode { get; }
/// <summary>
+ /// Transform feedback information, if the shader uses transform feedback. Otherwise, should be null.
+ /// </summary>
+ public TransformFeedbackDescriptor[] TransformFeedbackDescriptors { get; set; }
+
+ /// <summary>
/// Creates a new instance of the GPU accessor state.
/// </summary>
/// <param name="texturePoolGpuVa">GPU virtual address of the texture pool</param>
@@ -61,6 +66,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
EarlyZForce = earlyZForce;
Topology = topology;
TessellationMode = tessellationMode;
+ TransformFeedbackDescriptors = null;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 4c6224e3..110115e7 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 2972;
+ private const ulong ShaderCodeGenVersion = 3012;
// Progress reporting helpers
private volatile int _shaderCount;
@@ -227,7 +227,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
binaryCode,
binaryCode.Slice(binaryCode.Length - entry.Header.Cb1DataSize),
entry.Header.GpuAccessorHeader,
- entry.TextureDescriptors);
+ entry.TextureDescriptors,
+ null);
var options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, DefaultFlags | TranslationFlags.Compute);
program = Translator.CreateContext(0, gpuAccessor, options).Translate(out shaderProgramInfo);
@@ -251,7 +252,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
// Compile shader and create program as the shader program binary got invalidated.
shader.HostShader = _context.Renderer.CompileShader(ShaderStage.Compute, program.Code);
- hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader }, null);
+ hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader });
task.OnCompiled(hostProgram, (bool isNewProgramValid, ShaderCompileTask task) =>
{
@@ -293,13 +294,6 @@ namespace Ryujinx.Graphics.Gpu.Shader
TransformFeedbackDescriptor[] tfd = CacheHelper.ReadTransformFeedbackInformation(ref guestProgramReadOnlySpan, fileHeader);
- TranslationFlags flags = DefaultFlags;
-
- if (tfd != null)
- {
- flags |= TranslationFlags.Feedback;
- }
-
TranslationCounts counts = new TranslationCounts();
HostShaderCacheEntry[] hostShaderEntries = null;
@@ -343,15 +337,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
binaryCode,
binaryCode.Slice(binaryCode.Length - entry.Header.Cb1DataSize),
entry.Header.GpuAccessorHeader,
- entry.TextureDescriptors);
+ entry.TextureDescriptors,
+ tfd);
- var options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags);
+ var options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, DefaultFlags);
shaderContexts[i + 1] = Translator.CreateContext(0, gpuAccessor, options, counts);
if (entry.Header.SizeA != 0)
{
- var options2 = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags | TranslationFlags.VertexA);
+ var options2 = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, DefaultFlags | TranslationFlags.VertexA);
shaderContexts[0] = Translator.CreateContext((ulong)entry.Header.Size, gpuAccessor, options2, counts);
}
@@ -431,7 +426,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
hostShaders.Add(hostShader);
}
- hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray(), tfd);
+ hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray());
task.OnCompiled(hostProgram, (bool isNewProgramValid, ShaderCompileTask task) =>
{
@@ -622,7 +617,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
shader.HostShader = _context.Renderer.CompileShader(ShaderStage.Compute, shader.Program.Code);
- IProgram hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader }, null);
+ IProgram hostProgram = _context.Renderer.CreateProgram(new IShader[] { shader.HostShader });
cpShader = new ShaderBundle(hostProgram, shader);
@@ -684,25 +679,20 @@ namespace Ryujinx.Graphics.Gpu.Shader
TransformFeedbackDescriptor[] tfd = GetTransformFeedbackDescriptors(ref state);
- TranslationFlags flags = DefaultFlags;
-
- if (tfd != null)
- {
- flags |= TranslationFlags.Feedback;
- }
+ gas.TransformFeedbackDescriptors = tfd;
TranslationCounts counts = new TranslationCounts();
if (addresses.VertexA != 0)
{
- shaderContexts[0] = DecodeGraphicsShader(channel, gas, counts, flags | TranslationFlags.VertexA, ShaderStage.Vertex, addresses.VertexA);
+ shaderContexts[0] = DecodeGraphicsShader(channel, gas, counts, DefaultFlags | TranslationFlags.VertexA, ShaderStage.Vertex, addresses.VertexA);
}
- shaderContexts[1] = DecodeGraphicsShader(channel, gas, counts, flags, ShaderStage.Vertex, addresses.Vertex);
- shaderContexts[2] = DecodeGraphicsShader(channel, gas, counts, flags, ShaderStage.TessellationControl, addresses.TessControl);
- shaderContexts[3] = DecodeGraphicsShader(channel, gas, counts, flags, ShaderStage.TessellationEvaluation, addresses.TessEvaluation);
- shaderContexts[4] = DecodeGraphicsShader(channel, gas, counts, flags, ShaderStage.Geometry, addresses.Geometry);
- shaderContexts[5] = DecodeGraphicsShader(channel, gas, counts, flags, ShaderStage.Fragment, addresses.Fragment);
+ shaderContexts[1] = DecodeGraphicsShader(channel, gas, counts, DefaultFlags, ShaderStage.Vertex, addresses.Vertex);
+ shaderContexts[2] = DecodeGraphicsShader(channel, gas, counts, DefaultFlags, ShaderStage.TessellationControl, addresses.TessControl);
+ shaderContexts[3] = DecodeGraphicsShader(channel, gas, counts, DefaultFlags, ShaderStage.TessellationEvaluation, addresses.TessEvaluation);
+ shaderContexts[4] = DecodeGraphicsShader(channel, gas, counts, DefaultFlags, ShaderStage.Geometry, addresses.Geometry);
+ shaderContexts[5] = DecodeGraphicsShader(channel, gas, counts, DefaultFlags, ShaderStage.Fragment, addresses.Fragment);
bool isShaderCacheEnabled = _cacheManager != null;
bool isShaderCacheReadOnly = false;
@@ -765,7 +755,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
hostShaders.Add(hostShader);
}
- IProgram hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray(), tfd);
+ IProgram hostProgram = _context.Renderer.CreateProgram(hostShaders.ToArray());
gpShaders = new ShaderBundle(hostProgram, shaders);
diff --git a/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs b/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs
new file mode 100644
index 00000000..eaa889cc
--- /dev/null
+++ b/Ryujinx.Graphics.Gpu/Shader/TransformFeedbackDescriptor.cs
@@ -0,0 +1,19 @@
+using System;
+
+namespace Ryujinx.Graphics.Gpu.Shader
+{
+ struct TransformFeedbackDescriptor
+ {
+ public int BufferIndex { get; }
+ public int Stride { get; }
+
+ public byte[] VaryingLocations { get; }
+
+ public TransformFeedbackDescriptor(int bufferIndex, int stride, byte[] varyingLocations)
+ {
+ BufferIndex = bufferIndex;
+ Stride = stride;
+ VaryingLocations = varyingLocations ?? throw new ArgumentNullException(nameof(varyingLocations));
+ }
+ }
+}