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A backup of the Ryujinx master git branch.
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Author
2023-04-27
Move solution and projects to src
TSR Berry
2023-04-27
Fix geometry shader layer passthrough regression (#4735)
gdkchan
2023-04-25
Refactor attribute handling on the shader generator (#4565)
gdkchan
2023-04-24
Use vector transform feedback outputs with fragment shaders (#4708)
gdkchan
2023-04-22
Shader: Bias textureGather instructions on AMD/Intel (#4703)
riperiperi
2023-04-05
Use index fragment shader output when dual source blend is enabled (#4404)
gdkchan
2023-03-17
Reducing memory allocations (#4537)
jhorv
2023-03-04
Minor code formatting (#4498)
gdkchan
2023-02-25
Move gl_Layer to vertex shader if geometry is not supported (#4368)
gdkchan
2023-02-05
Insert bitcast for assignment of fragment integer outputs on GLSL (#4369)
gdkchan
2023-01-23
SPIR-V: Change BitfieldExtract and BitfieldInsert for SPIRV-Cross (#4336)
gdkchan
2023-01-21
Implement CSET and CSETP shader instructions (#4318)
gdkchan
2023-01-13
Vulkan: Add workarounds for MoltenVK (#4202)
riperiperi
2022-12-29
Use vector outputs for texture operations (#3939)
gdkchan
2022-12-15
Fix NRE when loading Vulkan shader cache with Vertex A shaders (#4124)
gdkchan
2022-12-14
Remove Half Conversion (#4106)
Isaac Marovitz
2022-12-10
Fix Redundant Qualifer Warnings (#4091)
Isaac Marovitz
2022-12-08
Fix shader FSWZADD instruction (#4069)
gdkchan
2022-12-08
Shader: Implement PrimitiveID (#4067)
gdkchan
2022-12-06
Shader: Add fallback for LDG from "ube" buffer ranges. (#4027)
riperiperi
2022-12-06
Fix storage buffer access when match fails (#4037)
gdkchan
2022-12-06
Fix shaders with global memory access from unknown locations (#4029)
gdkchan
2022-12-05
Restrict shader storage buffer search when match fails (#4011)
gdkchan
2022-12-05
Make structs readonly when applicable (#4002)
Andrey Sukharev
2022-12-04
Allow SNorm buffer texture formats on Vulkan (#3957)
gdkchan
2022-12-04
GPU: Use lazy checks for specialization state (#4004)
riperiperi
2022-12-04
GPU: Swap bindings array instead of copying (#4003)
riperiperi
2022-11-30
Remove shader dependency on SPV_KHR_shader_ballot and SPV_KHR_subgroup_vote e...
gdkchan
2022-11-25
Fix CB0 alignment with addresses used for 8/16-bit LDG/STG (#3897)
riperiperi
2022-11-19
Fix shader cache on Vulkan when geometry shaders are inserted (#3868)
gdkchan
2022-11-18
Move gl_Layer from vertex to geometry if GPU does not support it on vertex (#...
gdkchan
2022-11-18
SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)
riperiperi
2022-11-17
GPU: Eliminate CB0 accesses when storage buffer accesses are resolved (#3847)
riperiperi
2022-11-16
Implement HLE macro for DrawElementsIndirect (#3748)
gdkchan
2022-11-12
Use vector transform feedback outputs if possible (#3832)
gdkchan
2022-11-11
Fix VertexId and InstanceId on Vulkan (#3833)
gdkchan
2022-11-09
infra: Migrate to .NET 7 (#3795)
Mary-nyan
2022-10-29
SPIR-V: Fix tessellation control shader output types (#3807)
gdkchan
2022-10-21
Vulkan: Fix vertex position Z conversion with geometry shader passthrough (#3...
gdkchan
2022-10-15
Improve shader BRX instruction code generation (#3759)
gdkchan
2022-10-03
Fix shader SULD (bindless) instruction using wrong register as handle (#3732)
gdkchan
2022-10-01
Fix incorrect tessellation inputs/outputs (#3728)
gdkchan
2022-09-13
Fix bindless 1D textures having a buffer type on the shader (#3697)
gdkchan
2022-09-10
Do not output ViewportIndex on SPIR-V if GPU does not support it (#3644)
gdkchan
2022-09-07
Transform shader LDC into constant buffer access if offset is constant (#3672)
gdkchan
2022-08-20
Use RGBA16 vertex format if RGB16 is not supported on Vulkan (#3552)
gdkchan
2022-08-19
A few minor documentation fixes. (#3599)
Nicholas Rodine
2022-08-18
Removed unused usings. (#3593)
Nicholas Rodine
2022-08-11
Rename ToSpan to AsSpan (#3556)
gdkchan
2022-08-03
Fix Multithreaded Compilation of Shader Cache on OpenGL (#3540)
riperiperi
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