diff options
| author | Mary-nyan <mary@mary.zone> | 2022-11-09 20:22:43 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-09 20:22:43 +0100 |
| commit | c6d05301aae7509ea6a1ec29d39a72bac94d80b0 (patch) | |
| tree | a1e593a9fd180fbc467beae29907c37cb6e902e5 /Ryujinx.Graphics.Gpu/Shader | |
| parent | 647de4cd31a82f39d23f92ea4377eeae5817b6c2 (diff) | |
infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7
* infra: Migrate to .NET 7
.NET 7 is still in preview but this prepare for the release coming up
next month.
* Use Random.Shared in CreateRandom
* Move UInt128Utils.cs to Ryujinx.Common project
* Fix inverted parameters in System.UInt128 constructor
* Fix Visual Studio complains on Ryujinx.Graphics.Vic
* time: Fix missing alignment enforcement in SystemClockContext
Fixes at least Smash
* time: Fix missing alignment enforcement in SteadyClockContext
Fix games (like recent version of Smash) using time shared memory
* Switch to .NET 7.0.100 release
* Enable Tiered PGO
* Ensure CreateId validity requirements are meet when doing random generation
Also enforce correct packing layout for other Mii structures.
This fix a Mario Kart 8 crashes related to the default Miis.
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader')
3 files changed, 7 insertions, 7 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionHashTable.cs b/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionHashTable.cs index 9b5e8013..d7cb3d99 100644 --- a/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionHashTable.cs +++ b/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionHashTable.cs @@ -350,7 +350,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable /// <param name="item">The item on the table, if found, otherwise unmodified</param> /// <param name="data">The data on the table, if found, otherwise unmodified</param> /// <returns>Table lookup result</returns> - public SearchResult TryFindItem(ref SmartDataAccessor dataAccessor, int size, ref T item, ref byte[] data) + public SearchResult TryFindItem(scoped ref SmartDataAccessor dataAccessor, int size, scoped ref T item, scoped ref byte[] data) { if (_count == 0) { diff --git a/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs b/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs index 4c9cc4d4..f26fbdbb 100644 --- a/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs +++ b/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs @@ -91,7 +91,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable /// <param name="item">The item on the table, if found, otherwise unmodified</param> /// <param name="data">The data on the table, if found, otherwise unmodified</param> /// <returns>Table lookup result</returns> - public PartitionHashTable<T>.SearchResult TryFindItem(ref SmartDataAccessor dataAccessor, ref T item, ref byte[] data) + public PartitionHashTable<T>.SearchResult TryFindItem(scoped ref SmartDataAccessor dataAccessor, scoped ref T item, scoped ref byte[] data) { return _table.TryFindItem(ref dataAccessor, Size, ref item, ref data); } diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs index a8047f08..28818304 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs @@ -552,11 +552,11 @@ namespace Ryujinx.Graphics.Gpu.Shader private static void UpdateCachedBuffer( GpuChannel channel, bool isCompute, - ref int cachedTextureBufferIndex, - ref int cachedSamplerBufferIndex, - ref ReadOnlySpan<int> cachedTextureBuffer, - ref ReadOnlySpan<int> cachedSamplerBuffer, - ref int cachedStageIndex, + scoped ref int cachedTextureBufferIndex, + scoped ref int cachedSamplerBufferIndex, + scoped ref ReadOnlySpan<int> cachedTextureBuffer, + scoped ref ReadOnlySpan<int> cachedSamplerBuffer, + scoped ref int cachedStageIndex, int textureBufferIndex, int samplerBufferIndex, int stageIndex) |
