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authorgdkchan <gab.dark.100@gmail.com>2022-11-16 14:53:04 -0300
committerGitHub <noreply@github.com>2022-11-16 14:53:04 -0300
commitf1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch)
tree082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Graphics.Gpu/Shader
parentb8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff)
Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect * Shader cache version bump * Use GL_ARB_shader_draw_parameters extension on OpenGL * Fix DrawIndexedIndirectCount on Vulkan when extension is not supported * Implement DrawIndex * Alignment * Fix some validation errors * Rename BaseIds to DrawParameters * Fix incorrect index buffer and vertex buffer size in some cases * Add HLE macros for DrawArraysInstanced and DrawElementsInstanced * Perform a regular draw when indirect data is not modified * Use non-indirect draw methods if indirect buffer was not GPU modified * Only check if draw parameters match if the shader actually uses them * Expose Macro HLE setting on GUI * Reset FirstVertex and FirstInstance after draw * Update shader cache version again since some people already tested this * PR feedback Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs6
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs9
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs6
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs10
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs4
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs4
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs13
7 files changed, 47 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs
index 68ff4f2a..98748bf6 100644
--- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs
@@ -130,6 +130,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
}
/// <inheritdoc/>
+ public bool QueryHasConstantBufferDrawParameters()
+ {
+ return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
+ }
+
+ /// <inheritdoc/>
public InputTopology QueryPrimitiveTopology()
{
_newSpecState.RecordPrimitiveTopology();
diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
index e728c48c..0bdf4949 100644
--- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs
@@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
private const ushort FileFormatVersionMajor = 1;
private const ushort FileFormatVersionMinor = 2;
private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
- private const uint CodeGenVersion = 3831;
+ private const uint CodeGenVersion = 3747;
private const string SharedTocFileName = "shared.toc";
private const string SharedDataFileName = "shared.data";
@@ -159,6 +159,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
/// Bit mask of the render target components written by the fragment stage.
/// </summary>
public int FragmentOutputMap;
+
+ /// <summary>
+ /// Indicates if the vertex shader accesses draw parameters.
+ /// </summary>
+ public bool UsesDrawParameters;
}
private readonly DiskCacheGuestStorage _guestStorage;
@@ -771,6 +776,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
images,
dataInfo.Stage,
dataInfo.UsesInstanceId,
+ dataInfo.UsesDrawParameters,
dataInfo.UsesRtLayer,
dataInfo.ClipDistancesWritten,
dataInfo.FragmentOutputMap);
@@ -796,6 +802,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
dataInfo.ImagesCount = (ushort)info.Images.Count;
dataInfo.Stage = info.Stage;
dataInfo.UsesInstanceId = info.UsesInstanceId;
+ dataInfo.UsesDrawParameters = info.UsesDrawParameters;
dataInfo.UsesRtLayer = info.UsesRtLayer;
dataInfo.ClipDistancesWritten = info.ClipDistancesWritten;
dataInfo.FragmentOutputMap = info.FragmentOutputMap;
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
index 44c26efb..b8cb1107 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs
@@ -140,6 +140,12 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
/// <inheritdoc/>
+ public bool QueryHasConstantBufferDrawParameters()
+ {
+ return _state.GraphicsState.HasConstantBufferDrawParameters;
+ }
+
+ /// <inheritdoc/>
public InputTopology QueryPrimitiveTopology()
{
_state.SpecializationState?.RecordPrimitiveTopology();
diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
index 82252ced..b0727677 100644
--- a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs
@@ -78,6 +78,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
public Array32<AttributeType> AttributeTypes;
/// <summary>
+ /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0.
+ /// </summary>
+ public readonly bool HasConstantBufferDrawParameters;
+
+ /// <summary>
/// Creates a new GPU graphics state.
/// </summary>
/// <param name="earlyZForce">Early Z force enable</param>
@@ -93,6 +98,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="alphaTestCompare">When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded</param>
/// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param>
/// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param>
+ /// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param>
public GpuChannelGraphicsState(
bool earlyZForce,
PrimitiveTopology topology,
@@ -106,7 +112,8 @@ namespace Ryujinx.Graphics.Gpu.Shader
bool alphaTestEnable,
CompareOp alphaTestCompare,
float alphaTestReference,
- ref Array32<AttributeType> attributeTypes)
+ ref Array32<AttributeType> attributeTypes,
+ bool hasConstantBufferDrawParameters)
{
EarlyZForce = earlyZForce;
Topology = topology;
@@ -121,6 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
AlphaTestCompare = alphaTestCompare;
AlphaTestReference = alphaTestReference;
AttributeTypes = attributeTypes;
+ HasConstantBufferDrawParameters = hasConstantBufferDrawParameters;
}
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index c998fe09..1803dae6 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -520,7 +520,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
}
}
- return gpShaders.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, true);
+ bool usesDrawParameters = gpShaders.Shaders[1]?.Info.UsesDrawParameters ?? false;
+
+ return gpShaders.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, usesDrawParameters, true);
}
/// <summary>
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs
index 43ccd892..abc9d913 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs
@@ -35,7 +35,9 @@ namespace Ryujinx.Graphics.Gpu.Shader
{
foreach (var entry in _entries)
{
- if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, true))
+ bool usesDrawParameters = entry.Shaders[1]?.Info.UsesDrawParameters ?? false;
+
+ if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, usesDrawParameters, true))
{
program = entry;
return true;
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
index 28818304..0aecc5b7 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs
@@ -481,9 +481,15 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <param name="channel">GPU channel</param>
/// <param name="poolState">Texture pool state</param>
/// <param name="graphicsState">Graphics state</param>
+ /// <param name="usesDrawParameters">Indicates whether the vertex shader accesses draw parameters</param>
/// <param name="checkTextures">Indicates whether texture descriptors should be checked</param>
/// <returns>True if the state matches, false otherwise</returns>
- public bool MatchesGraphics(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelGraphicsState graphicsState, bool checkTextures)
+ public bool MatchesGraphics(
+ GpuChannel channel,
+ GpuChannelPoolState poolState,
+ GpuChannelGraphicsState graphicsState,
+ bool usesDrawParameters,
+ bool checkTextures)
{
if (graphicsState.ViewportTransformDisable != GraphicsState.ViewportTransformDisable)
{
@@ -520,6 +526,11 @@ namespace Ryujinx.Graphics.Gpu.Shader
return false;
}
+ if (usesDrawParameters && graphicsState.HasConstantBufferDrawParameters != GraphicsState.HasConstantBufferDrawParameters)
+ {
+ return false;
+ }
+
return Matches(channel, poolState, checkTextures, isCompute: false);
}