diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2022-11-16 14:53:04 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-16 14:53:04 -0300 |
| commit | f1d1670b0b1b5c08064df95dabd295f3cf5dcf7f (patch) | |
| tree | 082139cb80ee9776f3ea9083991fb3ed6618f7f4 /Ryujinx.Graphics.Gpu/Shader | |
| parent | b8de72de8f25f0bb7f994bc07a0387c1c247b6fe (diff) | |
Implement HLE macro for DrawElementsIndirect (#3748)
* Implement HLE macro for DrawElementsIndirect
* Shader cache version bump
* Use GL_ARB_shader_draw_parameters extension on OpenGL
* Fix DrawIndexedIndirectCount on Vulkan when extension is not supported
* Implement DrawIndex
* Alignment
* Fix some validation errors
* Rename BaseIds to DrawParameters
* Fix incorrect index buffer and vertex buffer size in some cases
* Add HLE macros for DrawArraysInstanced and DrawElementsInstanced
* Perform a regular draw when indirect data is not modified
* Use non-indirect draw methods if indirect buffer was not GPU modified
* Only check if draw parameters match if the shader actually uses them
* Expose Macro HLE setting on GUI
* Reset FirstVertex and FirstInstance after draw
* Update shader cache version again since some people already tested this
* PR feedback
Co-authored-by: riperiperi <rhy3756547@hotmail.com>
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader')
7 files changed, 47 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs index 68ff4f2a..98748bf6 100644 --- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs +++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs @@ -130,6 +130,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache } /// <inheritdoc/> + public bool QueryHasConstantBufferDrawParameters() + { + return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters; + } + + /// <inheritdoc/> public InputTopology QueryPrimitiveTopology() { _newSpecState.RecordPrimitiveTopology(); diff --git a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs index e728c48c..0bdf4949 100644 --- a/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs +++ b/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheHostStorage.cs @@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache private const ushort FileFormatVersionMajor = 1; private const ushort FileFormatVersionMinor = 2; private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; - private const uint CodeGenVersion = 3831; + private const uint CodeGenVersion = 3747; private const string SharedTocFileName = "shared.toc"; private const string SharedDataFileName = "shared.data"; @@ -159,6 +159,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache /// Bit mask of the render target components written by the fragment stage. /// </summary> public int FragmentOutputMap; + + /// <summary> + /// Indicates if the vertex shader accesses draw parameters. + /// </summary> + public bool UsesDrawParameters; } private readonly DiskCacheGuestStorage _guestStorage; @@ -771,6 +776,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache images, dataInfo.Stage, dataInfo.UsesInstanceId, + dataInfo.UsesDrawParameters, dataInfo.UsesRtLayer, dataInfo.ClipDistancesWritten, dataInfo.FragmentOutputMap); @@ -796,6 +802,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache dataInfo.ImagesCount = (ushort)info.Images.Count; dataInfo.Stage = info.Stage; dataInfo.UsesInstanceId = info.UsesInstanceId; + dataInfo.UsesDrawParameters = info.UsesDrawParameters; dataInfo.UsesRtLayer = info.UsesRtLayer; dataInfo.ClipDistancesWritten = info.ClipDistancesWritten; dataInfo.FragmentOutputMap = info.FragmentOutputMap; diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs index 44c26efb..b8cb1107 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuAccessor.cs @@ -140,6 +140,12 @@ namespace Ryujinx.Graphics.Gpu.Shader } /// <inheritdoc/> + public bool QueryHasConstantBufferDrawParameters() + { + return _state.GraphicsState.HasConstantBufferDrawParameters; + } + + /// <inheritdoc/> public InputTopology QueryPrimitiveTopology() { _state.SpecializationState?.RecordPrimitiveTopology(); diff --git a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs index 82252ced..b0727677 100644 --- a/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs +++ b/Ryujinx.Graphics.Gpu/Shader/GpuChannelGraphicsState.cs @@ -78,6 +78,11 @@ namespace Ryujinx.Graphics.Gpu.Shader public Array32<AttributeType> AttributeTypes; /// <summary> + /// Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0. + /// </summary> + public readonly bool HasConstantBufferDrawParameters; + + /// <summary> /// Creates a new GPU graphics state. /// </summary> /// <param name="earlyZForce">Early Z force enable</param> @@ -93,6 +98,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <param name="alphaTestCompare">When alpha test is enabled, indicates the comparison that decides if the fragment should be discarded</param> /// <param name="alphaTestReference">When alpha test is enabled, indicates the value to compare with the fragment output alpha</param> /// <param name="attributeTypes">Type of the vertex attributes consumed by the shader</param> + /// <param name="hasConstantBufferDrawParameters">Indicates that the draw is writing the base vertex, base instance and draw index to Constant Buffer 0</param> public GpuChannelGraphicsState( bool earlyZForce, PrimitiveTopology topology, @@ -106,7 +112,8 @@ namespace Ryujinx.Graphics.Gpu.Shader bool alphaTestEnable, CompareOp alphaTestCompare, float alphaTestReference, - ref Array32<AttributeType> attributeTypes) + ref Array32<AttributeType> attributeTypes, + bool hasConstantBufferDrawParameters) { EarlyZForce = earlyZForce; Topology = topology; @@ -121,6 +128,7 @@ namespace Ryujinx.Graphics.Gpu.Shader AlphaTestCompare = alphaTestCompare; AlphaTestReference = alphaTestReference; AttributeTypes = attributeTypes; + HasConstantBufferDrawParameters = hasConstantBufferDrawParameters; } } }
\ No newline at end of file diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index c998fe09..1803dae6 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -520,7 +520,9 @@ namespace Ryujinx.Graphics.Gpu.Shader } } - return gpShaders.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, true); + bool usesDrawParameters = gpShaders.Shaders[1]?.Info.UsesDrawParameters ?? false; + + return gpShaders.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, usesDrawParameters, true); } /// <summary> diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs index 43ccd892..abc9d913 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationList.cs @@ -35,7 +35,9 @@ namespace Ryujinx.Graphics.Gpu.Shader { foreach (var entry in _entries) { - if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, true)) + bool usesDrawParameters = entry.Shaders[1]?.Info.UsesDrawParameters ?? false; + + if (entry.SpecializationState.MatchesGraphics(channel, poolState, graphicsState, usesDrawParameters, true)) { program = entry; return true; diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs index 28818304..0aecc5b7 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderSpecializationState.cs @@ -481,9 +481,15 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <param name="channel">GPU channel</param> /// <param name="poolState">Texture pool state</param> /// <param name="graphicsState">Graphics state</param> + /// <param name="usesDrawParameters">Indicates whether the vertex shader accesses draw parameters</param> /// <param name="checkTextures">Indicates whether texture descriptors should be checked</param> /// <returns>True if the state matches, false otherwise</returns> - public bool MatchesGraphics(GpuChannel channel, GpuChannelPoolState poolState, GpuChannelGraphicsState graphicsState, bool checkTextures) + public bool MatchesGraphics( + GpuChannel channel, + GpuChannelPoolState poolState, + GpuChannelGraphicsState graphicsState, + bool usesDrawParameters, + bool checkTextures) { if (graphicsState.ViewportTransformDisable != GraphicsState.ViewportTransformDisable) { @@ -520,6 +526,11 @@ namespace Ryujinx.Graphics.Gpu.Shader return false; } + if (usesDrawParameters && graphicsState.HasConstantBufferDrawParameters != GraphicsState.HasConstantBufferDrawParameters) + { + return false; + } + return Matches(channel, poolState, checkTextures, isCompute: false); } |
