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authorgdkchan <gab.dark.100@gmail.com>2021-12-05 09:25:05 -0300
committerGitHub <noreply@github.com>2021-12-05 13:25:05 +0100
commitacc0b0f3138b0ea4d573db5152927026c29bd61d (patch)
tree2573dc9e8bdf548ee873c913c04dc65e901d18b2 /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parent2ab777885b174edb554ef3df7737f112b82e8b5d (diff)
Fix FLO.SH shader instruction with a input of 0 (#2876)
* Fix FLO.SH shader instruction with a input of 0 * Shader cache version bump
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 353c5dfe..4785c843 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 2816;
+ private const ulong ShaderCodeGenVersion = 2876;
// Progress reporting helpers
private volatile int _shaderCount;