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authorgdkchan <gab.dark.100@gmail.com>2021-09-28 20:55:12 -0300
committerGitHub <noreply@github.com>2021-09-29 01:55:12 +0200
commitfd7567a6b56fcb82a52b85097582fc0a67038457 (patch)
tree175c9992d0cca4c05b80857d66af4bbdce09cba7 /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parent312be74861dae16311f4376e32195f8a4fd372c6 (diff)
Only make render target 2D textures layered if needed (#2646)
* Only make render target 2D textures layered if needed * Shader cache version bump * Ensure topology is updated on channel swap
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 926a673a..af6f9462 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 2627;
+ private const ulong ShaderCodeGenVersion = 2646;
// Progress reporting helpers
private volatile int _shaderCount;