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| author | gdkchan <gab.dark.100@gmail.com> | 2021-09-28 20:55:12 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-09-29 01:55:12 +0200 |
| commit | fd7567a6b56fcb82a52b85097582fc0a67038457 (patch) | |
| tree | 175c9992d0cca4c05b80857d66af4bbdce09cba7 /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | |
| parent | 312be74861dae16311f4376e32195f8a4fd372c6 (diff) | |
Only make render target 2D textures layered if needed (#2646)
* Only make render target 2D textures layered if needed
* Shader cache version bump
* Ensure topology is updated on channel swap
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index 926a673a..af6f9462 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <summary> /// Version of the codegen (to be changed when codegen or guest format change). /// </summary> - private const ulong ShaderCodeGenVersion = 2627; + private const ulong ShaderCodeGenVersion = 2646; // Progress reporting helpers private volatile int _shaderCount; |
