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authorgdkchan <gab.dark.100@gmail.com>2021-07-12 16:20:33 -0300
committerGitHub <noreply@github.com>2021-07-12 16:20:33 -0300
commit9b08abc644c4afcb1b4eb59bfbe8057727ad9d70 (patch)
tree26b7af4caaf6e181774c94084873e6781ef1298f /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parent40b21cc3c4d2622bbd4f88d43073341854d9a671 (diff)
Fix shader compilation on shaders that uses rectangle textures (#2471)
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index e5c1fb83..a5712a14 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 2439;
+ private const ulong ShaderCodeGenVersion = 2469;
// Progress reporting helpers
private volatile int _shaderCount;