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authorgdkchan <gab.dark.100@gmail.com>2021-08-30 14:02:40 -0300
committerGitHub <noreply@github.com>2021-08-30 14:02:40 -0300
commit416dc8fde49f8eb42d47b1ab606028a5cabe8f90 (patch)
tree1ab4ddfb6b8b923360e25cb481088fdd1d991718 /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parent82cefc8dd3babb781d4b7229435e26911fb083dd (diff)
Fix out-of-bounds shader thread shuffle (#2605)
* Fix out-of-bounds shader thread shuffle * Shader cache version bump
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 51ae5aa4..eb8847cd 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 2546;
+ private const ulong ShaderCodeGenVersion = 2605;
// Progress reporting helpers
private volatile int _shaderCount;