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| author | riperiperi <rhy3756547@hotmail.com> | 2021-10-19 00:04:06 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-18 20:04:06 -0300 |
| commit | 052deebf26beb5e62e677e8d31c2eb024beaa82f (patch) | |
| tree | 4bdccfd80dfdbb976c6e3cdd904a463dc4fd3317 /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | |
| parent | fbf40424f4d3a9aecc7fe528d7503619738ce542 (diff) | |
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
* Another workaround for NVIDIA driver 496.13 shader bug
This might work better than the other one. Give this a test to see if it fixes/doesn't fix issues with the other one.
The problem seems to be when any variable assignment happens with a negation. `temp_1 = -temp_0;` seems to trigger weird behaviour, but `temp_1 = 0.0 - temp_0;` does not. This also might to extend towards integer types?
* Update cache version
* Add disclaimer comment
* Wording
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index f2180820..c33b35f6 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// <summary> /// Version of the codegen (to be changed when codegen or guest format change). /// </summary> - private const ulong ShaderCodeGenVersion = 2534; + private const ulong ShaderCodeGenVersion = 2750; // Progress reporting helpers private volatile int _shaderCount; |
