aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
diff options
context:
space:
mode:
authorriperiperi <rhy3756547@hotmail.com>2021-10-19 00:04:06 +0100
committerGitHub <noreply@github.com>2021-10-18 20:04:06 -0300
commit052deebf26beb5e62e677e8d31c2eb024beaa82f (patch)
tree4bdccfd80dfdbb976c6e3cdd904a463dc4fd3317 /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parentfbf40424f4d3a9aecc7fe528d7503619738ce542 (diff)
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
* Another workaround for NVIDIA driver 496.13 shader bug This might work better than the other one. Give this a test to see if it fixes/doesn't fix issues with the other one. The problem seems to be when any variable assignment happens with a negation. `temp_1 = -temp_0;` seems to trigger weird behaviour, but `temp_1 = 0.0 - temp_0;` does not. This also might to extend towards integer types? * Update cache version * Add disclaimer comment * Wording
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index f2180820..c33b35f6 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 2534;
+ private const ulong ShaderCodeGenVersion = 2750;
// Progress reporting helpers
private volatile int _shaderCount;