From 052deebf26beb5e62e677e8d31c2eb024beaa82f Mon Sep 17 00:00:00 2001 From: riperiperi Date: Tue, 19 Oct 2021 00:04:06 +0100 Subject: Another workaround for NVIDIA driver 496.13 shader bug (#2750) * Another workaround for NVIDIA driver 496.13 shader bug This might work better than the other one. Give this a test to see if it fixes/doesn't fix issues with the other one. The problem seems to be when any variable assignment happens with a negation. `temp_1 = -temp_0;` seems to trigger weird behaviour, but `temp_1 = 0.0 - temp_0;` does not. This also might to extend towards integer types? * Update cache version * Add disclaimer comment * Wording --- Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs') diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs index f2180820..c33b35f6 100644 --- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs +++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs @@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader /// /// Version of the codegen (to be changed when codegen or guest format change). /// - private const ulong ShaderCodeGenVersion = 2534; + private const ulong ShaderCodeGenVersion = 2750; // Progress reporting helpers private volatile int _shaderCount; -- cgit v1.2.3