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authorgdkchan <gab.dark.100@gmail.com>2021-11-08 13:18:46 -0300
committerGitHub <noreply@github.com>2021-11-08 13:18:46 -0300
commit911ea38e939459c652c6e27a28599340a61267dc (patch)
treee0e22a504b67f51625a7c23dd8157bada6841f77 /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parent3dee712164e635fd3a0d2e9d359a7d11a80bf675 (diff)
Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins (#2817)
* Support shader gl_Color, gl_SecondaryColor and gl_TexCoord built-ins * Shader cache version bump * Fix back color value on fragment shader * Disable IPA multiplication for fixed function attributes and back color selection
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 4e1e130c..353c5dfe 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 2826;
+ private const ulong ShaderCodeGenVersion = 2816;
// Progress reporting helpers
private volatile int _shaderCount;