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authorgdkchan <gab.dark.100@gmail.com>2021-12-08 17:54:12 -0300
committerGitHub <noreply@github.com>2021-12-08 17:54:12 -0300
commit650cc41c02e4b7305750e23f855cdc7ce533a1b2 (patch)
treecd4f22a5a2e039a325c5c58ff95fa133ea57977f /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parenta0aa87366c25611b1b0380e94d4edc8f9f2338e2 (diff)
Implement remaining shader double-precision instructions (#2845)
* Implement remaining shader double-precision instructions * Shader cache version bump
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 4785c843..87bc55bd 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -40,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 2876;
+ private const ulong ShaderCodeGenVersion = 2845;
// Progress reporting helpers
private volatile int _shaderCount;