| Age | Commit message (Expand) | Author |
| 2021-01-17 | Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790) | riperiperi |
| 2020-12-02 | Implement Force Early Z Register (#1755) | riperiperi |
| 2020-11-09 | Simplify logic for bindless texture handling (#1667) | gdkchan |
| 2020-11-08 | Use explicit buffer and texture bindings on shaders (#1666) | gdkchan |
| 2020-11-06 | Support single precision contants for double precision operations (#1673) | gdkchan |
| 2020-11-02 | Support res scale on images, correctly blacklist for SUST, move logic out of ... | riperiperi |
| 2020-10-28 | Add scaling for Texture2DArray when using TexelFetch. (#1645) | riperiperi |
| 2020-10-28 | Avoid sampler conflicts on bindless samplers with the same name (#1642) | gdkchan |
| 2020-10-25 | Implement CAL and RET shader instructions (#1618) | gdkchan |
| 2020-10-20 | Fix image binding format (#1625) | gdkchan |
| 2020-10-17 | Fix gl_in being used with built-in variables that are not per-vertex (#1624) | gdkchan |
| 2020-10-12 | Add support for shader constant buffer slot indexing (#1608) | gdkchan |
| 2020-07-29 | Fix shader regression on Intel iGPUs by reverting layout changes (#1425) | gdkchan |
| 2020-07-26 | Implement BGRA texture support (#1418) | gdkchan |
| 2020-07-15 | Initial transform feedback support (#1370) | gdkchan |
| 2020-07-07 | Implement Zero-Configuration Resolution Scaling (#1365) | riperiperi |
| 2020-05-27 | Support separate textures and samplers (#1216) | gdkchan |
| 2020-05-27 | Omit image format if possible, and fix BA bit (#1280) | gdkchan |
| 2020-05-06 | Refactor shader GPU state and memory access (#1203) | gdkchan |
| 2020-04-22 | Implement SULD shader instruction (#1117) | gdkchan |
| 2020-04-03 | Better IPA shader instruction implementation (#1082) | gdkchan |
| 2020-04-02 | Remove output interpolation qualifier (#1070) | gdkchan |
| 2020-03-29 | Index constant buffer vec4s using ternary expressions. (#1015) | riperiperi |
| 2020-03-23 | Implement textureQueryLevels (#1007) | gdkchan |
| 2020-03-15 | Improve shader sampler type selection (#989) | gdkchan |
| 2020-03-03 | Initial support for double precision shader instructions. (#963) | gdkchan |
| 2020-02-02 | Use correct shader local memory size instead of a hardcoded size (#914) | gdkchan |
| 2020-01-09 | Address PR feedback | gdkchan |
| 2020-01-09 | Some code cleanup | gdkchan |
| 2020-01-09 | Reimplement limited bindless textures support | gdkchan |
| 2020-01-09 | Support texture rectangle targets (non-normalized coords) | gdkchan |
| 2020-01-09 | Partial support for shader memory barriers | gdkchan |
| 2020-01-09 | Support non-constant texture offsets on non-NVIDIA gpus | gdkchan |
| 2020-01-09 | Use dispatch params shared memory size when available | gdkchan |
| 2020-01-09 | Use maximum shared memory size supported by hardware | gdkchan |
| 2020-01-09 | Support depth clip mode and disable shader fast math optimization on NVIDIA a... | gdkchan |
| 2020-01-09 | Fix wrong maximum id on sampler pool in some cases | gdkchan |
| 2020-01-09 | Support shared color mask, implement more shader instructions | gdkchan |
| 2020-01-09 | Add a pass to turn global memory access into storage access, and do all stora... | gdk |
| 2020-01-09 | Simplified F2I shader instruction codegen | gdk |
| 2020-01-09 | Revert "Simplify shader uniform buffer access codegen" | gdk |
| 2020-01-09 | Simplify shader uniform buffer access codegen | gdk |
| 2020-01-09 | Remove TranslatorConfig struct | gdk |
| 2020-01-09 | Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing t... | gdk |
| 2020-01-09 | Add partial support for array of samplers, and add pass to identify them from... | gdk |
| 2020-01-09 | Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc... | gdk |
| 2020-01-09 | Add shader support for the round mode on the F2F instruction, support mipmaps... | gdk |
| 2020-01-09 | Initial support for image stores, support texture sample on compute | gdk |
| 2020-01-09 | Initial work | gdk |