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authorgdkchan <gab.dark.100@gmail.com>2020-10-25 17:00:44 -0300
committerGitHub <noreply@github.com>2020-10-25 17:00:44 -0300
commit49f970d5bd9163e2b4e26a33ef8f84529174d5de (patch)
treeeceaf9c0454d27413ca77689c06a24b47467d1a0 /Ryujinx.Graphics.Shader/CodeGen
parent973a615d405a83d5fc2f6a11ad12ba63c2a76465 (diff)
Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs15
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs7
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs2
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs116
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs10
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs29
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs3
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs4
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs26
9 files changed, 165 insertions, 47 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
index 50b9bc9f..85347dfd 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
@@ -10,9 +10,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
public const string Tab = " ";
+ private readonly StructuredProgramInfo _info;
+
+ public StructuredFunction CurrentFunction { get; set; }
+
public ShaderConfig Config { get; }
- public bool CbIndexable { get; }
+ public bool CbIndexable => _info.UsesCbIndexing;
public List<BufferDescriptor> CBufferDescriptors { get; }
public List<BufferDescriptor> SBufferDescriptors { get; }
@@ -27,10 +31,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private string _indentation;
- public CodeGenContext(ShaderConfig config, bool cbIndexable)
+ public CodeGenContext(StructuredProgramInfo info, ShaderConfig config)
{
+ _info = info;
Config = config;
- CbIndexable = cbIndexable;
CBufferDescriptors = new List<BufferDescriptor>();
SBufferDescriptors = new List<BufferDescriptor>();
@@ -95,6 +99,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
descriptor.CbufOffset == cBufOffset);
}
+ public StructuredFunction GetFunction(int id)
+ {
+ return _info.Functions[id];
+ }
+
private void UpdateIndentation()
{
_indentation = GetIndentation(_level);
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 08279839..6f5e75aa 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -187,9 +187,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
- public static void DeclareLocals(CodeGenContext context, StructuredProgramInfo info)
+ public static void DeclareLocals(CodeGenContext context, StructuredFunction function)
{
- foreach (AstOperand decl in info.Locals)
+ foreach (AstOperand decl in function.Locals)
{
string name = context.OperandManager.DeclareLocal(decl);
@@ -197,13 +197,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
}
- private static string GetVarTypeName(VariableType type)
+ public static string GetVarTypeName(VariableType type)
{
switch (type)
{
case VariableType.Bool: return "bool";
case VariableType.F32: return "precise float";
case VariableType.F64: return "double";
+ case VariableType.None: return "void";
case VariableType.S32: return "int";
case VariableType.U32: return "uint";
}
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
index d1cf4636..cd9ca96e 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/DefaultNames.cs
@@ -22,6 +22,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public const string LocalMemoryName = "local_mem";
public const string SharedMemoryName = "shared_mem";
+ public const string ArgumentNamePrefix = "a";
+
public const string UndefinedName = "undef";
public const string IsBgraName = "is_bgra";
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
index 00a32262..276544fc 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
@@ -10,13 +10,32 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
static class GlslGenerator
{
+ private const string MainFunctionName = "main";
+
public static GlslProgram Generate(StructuredProgramInfo info, ShaderConfig config)
{
- CodeGenContext context = new CodeGenContext(config, info.UsesCbIndexing);
+ CodeGenContext context = new CodeGenContext(info, config);
Declarations.Declare(context, info);
- PrintMainBlock(context, info);
+ if (info.Functions.Count != 0)
+ {
+ for (int i = 1; i < info.Functions.Count; i++)
+ {
+ context.AppendLine($"{GetFunctionSignature(info.Functions[i])};");
+ }
+
+ context.AppendLine();
+
+ for (int i = 1; i < info.Functions.Count; i++)
+ {
+ PrintFunction(context, info, info.Functions[i]);
+
+ context.AppendLine();
+ }
+ }
+
+ PrintFunction(context, info, info.Functions[0], MainFunctionName);
return new GlslProgram(
context.CBufferDescriptors.ToArray(),
@@ -26,55 +45,78 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.GetCode());
}
- private static void PrintMainBlock(CodeGenContext context, StructuredProgramInfo info)
+ private static void PrintFunction(CodeGenContext context, StructuredProgramInfo info, StructuredFunction function, string funcName = null)
{
- context.AppendLine("void main()");
+ context.CurrentFunction = function;
+ context.AppendLine(GetFunctionSignature(function, funcName));
context.EnterScope();
- Declarations.DeclareLocals(context, info);
-
- // Some games will leave some elements of gl_Position uninitialized,
- // in those cases, the elements will contain undefined values according
- // to the spec, but on NVIDIA they seems to be always initialized to (0, 0, 0, 1),
- // so we do explicit initialization to avoid UB on non-NVIDIA gpus.
- if (context.Config.Stage == ShaderStage.Vertex)
- {
- context.AppendLine("gl_Position = vec4(0.0, 0.0, 0.0, 1.0);");
- }
+ Declarations.DeclareLocals(context, function);
- // Ensure that unused attributes are set, otherwise the downstream
- // compiler may eliminate them.
- // (Not needed for fragment shader as it is the last stage).
- if (context.Config.Stage != ShaderStage.Compute &&
- context.Config.Stage != ShaderStage.Fragment)
+ if (funcName == MainFunctionName)
{
- for (int attr = 0; attr < Declarations.MaxAttributes; attr++)
+ // Some games will leave some elements of gl_Position uninitialized,
+ // in those cases, the elements will contain undefined values according
+ // to the spec, but on NVIDIA they seems to be always initialized to (0, 0, 0, 1),
+ // so we do explicit initialization to avoid UB on non-NVIDIA gpus.
+ if (context.Config.Stage == ShaderStage.Vertex)
{
- if (info.OAttributes.Contains(attr))
- {
- continue;
- }
+ context.AppendLine("gl_Position = vec4(0.0, 0.0, 0.0, 1.0);");
+ }
- if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
- {
- context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0;");
- context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0;");
- context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0;");
- context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 0;");
- }
- else
+ // Ensure that unused attributes are set, otherwise the downstream
+ // compiler may eliminate them.
+ // (Not needed for fragment shader as it is the last stage).
+ if (context.Config.Stage != ShaderStage.Compute &&
+ context.Config.Stage != ShaderStage.Fragment)
+ {
+ for (int attr = 0; attr < Declarations.MaxAttributes; attr++)
{
- context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0);");
+ if (info.OAttributes.Contains(attr))
+ {
+ continue;
+ }
+
+ if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
+ {
+ context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0;");
+ context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0;");
+ context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0;");
+ context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 0;");
+ }
+ else
+ {
+ context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0);");
+ }
}
}
}
- PrintBlock(context, info.MainBlock);
+ PrintBlock(context, function.MainBlock);
context.LeaveScope();
}
+ private static string GetFunctionSignature(StructuredFunction function, string funcName = null)
+ {
+ string[] args = new string[function.InArguments.Length + function.OutArguments.Length];
+
+ for (int i = 0; i < function.InArguments.Length; i++)
+ {
+ args[i] = $"{Declarations.GetVarTypeName(function.InArguments[i])} {OperandManager.GetArgumentName(i)}";
+ }
+
+ for (int i = 0; i < function.OutArguments.Length; i++)
+ {
+ int j = i + function.InArguments.Length;
+
+ args[j] = $"out {Declarations.GetVarTypeName(function.OutArguments[i])} {OperandManager.GetArgumentName(j)}";
+ }
+
+ return $"{Declarations.GetVarTypeName(function.ReturnType)} {funcName ?? function.Name}({string.Join(", ", args)})";
+ }
+
private static void PrintBlock(CodeGenContext context, AstBlock block)
{
AstBlockVisitor visitor = new AstBlockVisitor(block);
@@ -123,8 +165,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else if (node is AstAssignment assignment)
{
- VariableType srcType = OperandManager.GetNodeDestType(assignment.Source);
- VariableType dstType = OperandManager.GetNodeDestType(assignment.Destination);
+ VariableType srcType = OperandManager.GetNodeDestType(context, assignment.Source);
+ VariableType dstType = OperandManager.GetNodeDestType(context, assignment.Destination);
string dest;
@@ -154,7 +196,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static string GetCondExpr(CodeGenContext context, IAstNode cond)
{
- VariableType srcType = OperandManager.GetNodeDestType(cond);
+ VariableType srcType = OperandManager.GetNodeDestType(context, cond);
return ReinterpretCast(context, cond, srcType, VariableType.Bool);
}
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
index f1c741e6..388f0c25 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGen.cs
@@ -2,6 +2,7 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.StructuredIr;
using System;
+using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenCall;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenMemory;
using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenPacking;
@@ -82,6 +83,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
string op = info.OpName;
+ // Return may optionally have a return value (and in this case it is unary).
+ if (inst == Instruction.Return && operation.SourcesCount != 0)
+ {
+ return $"{op} {GetSoureExpr(context, operation.GetSource(0), context.CurrentFunction.ReturnType)}";
+ }
+
int arity = (int)(info.Type & InstType.ArityMask);
string[] expr = new string[arity];
@@ -116,6 +123,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
{
switch (inst)
{
+ case Instruction.Call:
+ return Call(context, operation);
+
case Instruction.ImageLoad:
return ImageLoadOrStore(context, operation);
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs
new file mode 100644
index 00000000..2df6960d
--- /dev/null
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenCall.cs
@@ -0,0 +1,29 @@
+using Ryujinx.Graphics.Shader.IntermediateRepresentation;
+using Ryujinx.Graphics.Shader.StructuredIr;
+using System.Diagnostics;
+
+using static Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions.InstGenHelper;
+
+namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
+{
+ static class InstGenCall
+ {
+ public static string Call(CodeGenContext context, AstOperation operation)
+ {
+ AstOperand funcId = (AstOperand)operation.GetSource(0);
+
+ Debug.Assert(funcId.Type == OperandType.Constant);
+
+ var function = context.GetFunction(funcId.Value);
+
+ string[] args = new string[operation.SourcesCount - 1];
+
+ for (int i = 0; i < args.Length; i++)
+ {
+ args[i] = GetSoureExpr(context, operation.GetSource(i + 1), function.GetArgumentType(i));
+ }
+
+ return $"{function.Name}({string.Join(", ", args)})";
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
index 15f9b666..1b1efe9d 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
@@ -36,6 +36,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.BitwiseExclusiveOr, InstType.OpBinaryCom, "^", 7);
Add(Instruction.BitwiseNot, InstType.OpUnary, "~", 0);
Add(Instruction.BitwiseOr, InstType.OpBinaryCom, "|", 8);
+ Add(Instruction.Call, InstType.Special);
Add(Instruction.Ceiling, InstType.CallUnary, "ceil");
Add(Instruction.Clamp, InstType.CallTernary, "clamp");
Add(Instruction.ClampU32, InstType.CallTernary, "clamp");
@@ -135,7 +136,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
public static string GetSoureExpr(CodeGenContext context, IAstNode node, VariableType dstType)
{
- return ReinterpretCast(context, node, OperandManager.GetNodeDestType(node), dstType);
+ return ReinterpretCast(context, node, OperandManager.GetNodeDestType(context, node), dstType);
}
public static string Enclose(string expr, IAstNode node, Instruction pInst, bool isLhs)
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index cb339f05..7fdca138 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
- VariableType srcType = OperandManager.GetNodeDestType(src2);
+ VariableType srcType = OperandManager.GetNodeDestType(context, src2);
string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
@@ -242,7 +242,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
string indexExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
- VariableType srcType = OperandManager.GetNodeDestType(src3);
+ VariableType srcType = OperandManager.GetNodeDestType(context, src3);
string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index 459b60c4..14ea7032 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -3,6 +3,7 @@ using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Collections.Generic;
+using System.Diagnostics;
using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
@@ -96,6 +97,9 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
switch (operand.Type)
{
+ case OperandType.Argument:
+ return GetArgumentName(operand.Value);
+
case OperandType.Attribute:
return GetAttributeName(operand, config);
@@ -287,7 +291,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
return "xyzw"[value];
}
- public static VariableType GetNodeDestType(IAstNode node)
+ public static string GetArgumentName(int argIndex)
+ {
+ return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
+ }
+
+ public static VariableType GetNodeDestType(CodeGenContext context, IAstNode node)
{
if (node is AstOperation operation)
{
@@ -298,6 +307,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
return GetOperandVarType((AstOperand)operation.GetSource(0));
}
+ else if (operation.Inst == Instruction.Call)
+ {
+ AstOperand funcId = (AstOperand)operation.GetSource(0);
+
+ Debug.Assert(funcId.Type == OperandType.Constant);
+
+ return context.GetFunction(funcId.Value).ReturnType;
+ }
else if (operation is AstTextureOperation texOp &&
(texOp.Inst == Instruction.ImageLoad ||
texOp.Inst == Instruction.ImageStore))
@@ -309,6 +326,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
}
else if (node is AstOperand operand)
{
+ if (operand.Type == OperandType.Argument)
+ {
+ int argIndex = operand.Value;
+
+ return context.CurrentFunction.GetArgumentType(argIndex);
+ }
+
return GetOperandVarType(operand);
}
else