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authorgdkchan <gab.dark.100@gmail.com>2020-11-09 19:35:04 -0300
committerGitHub <noreply@github.com>2020-11-09 19:35:04 -0300
commit934a78005e75653529c320cf90e78fe6536447c2 (patch)
treea0601ef1abfbace3c35c10fb048d2e33447054c2 /Ryujinx.Graphics.Shader/CodeGen
parenteda6b78894eef3d9dc1e8ea6984e2f5bd319d68e (diff)
Simplify logic for bindless texture handling (#1667)
* Simplify logic for bindless texture handling * Nits
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs11
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs24
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs36
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs19
4 files changed, 46 insertions, 44 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
index f86e82da..e20df384 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/CodeGenContext.cs
@@ -86,18 +86,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private int FindDescriptorIndex(List<TextureDescriptor> list, AstTextureOperation texOp)
{
- AstOperand operand = texOp.GetSource(0) as AstOperand;
- bool bindless = (texOp.Flags & TextureFlags.Bindless) > 0;
-
- int cBufSlot = bindless ? operand.CbufSlot : 0;
- int cBufOffset = bindless ? operand.CbufOffset : 0;
-
return list.FindIndex(descriptor =>
descriptor.Type == texOp.Type &&
+ descriptor.CbufSlot == texOp.CbufSlot &&
descriptor.HandleIndex == texOp.Handle &&
- descriptor.Format == texOp.Format &&
- descriptor.CbufSlot == cBufSlot &&
- descriptor.CbufOffset == cBufOffset);
+ descriptor.Format == texOp.Format);
}
public int FindTextureDescriptorIndex(AstTextureOperation texOp)
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 56a01264..825564b8 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -305,24 +305,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string samplerName = OperandManager.GetSamplerName(context.Config.Stage, texOp, indexExpr);
- if (!samplers.Add(samplerName))
+ if ((texOp.Flags & TextureFlags.Bindless) != 0 || !samplers.Add(samplerName))
{
continue;
}
int firstBinding = -1;
- if ((texOp.Flags & TextureFlags.Bindless) != 0)
- {
- AstOperand operand = texOp.GetSource(0) as AstOperand;
-
- firstBinding = context.Config.Counts.IncrementTexturesCount();
-
- var desc = new TextureDescriptor(firstBinding, texOp.Type, operand.CbufSlot, operand.CbufOffset);
-
- context.TextureDescriptors.Add(desc);
- }
- else if ((texOp.Type & SamplerType.Indexed) != 0)
+ if ((texOp.Type & SamplerType.Indexed) != 0)
{
for (int index = 0; index < texOp.ArraySize; index++)
{
@@ -333,7 +323,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
firstBinding = binding;
}
- var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.Handle + index * 2);
+ var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
context.TextureDescriptors.Add(desc);
}
@@ -342,7 +332,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
firstBinding = context.Config.Counts.IncrementTexturesCount();
- var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.Handle);
+ var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
context.TextureDescriptors.Add(desc);
}
@@ -363,7 +353,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
string imageName = OperandManager.GetImageName(context.Config.Stage, texOp, indexExpr);
- if (!images.Add(imageName))
+ if ((texOp.Flags & TextureFlags.Bindless) != 0 || !images.Add(imageName))
{
continue;
}
@@ -381,7 +371,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
firstBinding = binding;
}
- var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.Handle + index * 2);
+ var desc = new TextureDescriptor(binding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle + index * 2);
context.ImageDescriptors.Add(desc);
}
@@ -390,7 +380,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
firstBinding = context.Config.Counts.IncrementImagesCount();
- var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.Handle);
+ var desc = new TextureDescriptor(firstBinding, texOp.Type, texOp.Format, texOp.CbufSlot, texOp.Handle);
context.ImageDescriptors.Add(desc);
}
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
index f10eb101..6244f68b 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenMemory.cs
@@ -15,7 +15,13 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
- bool isArray = (texOp.Type & SamplerType.Array) != 0;
+ // TODO: Bindless texture support. For now we just return 0/do nothing.
+ if (isBindless)
+ {
+ return texOp.Inst == Instruction.ImageLoad ? NumberFormatter.FormatFloat(0) : "// imageStore(bindless)";
+ }
+
+ bool isArray = (texOp.Type & SamplerType.Array) != 0;
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
string texCall = texOp.Inst == Instruction.ImageLoad ? "imageLoad" : "imageStore";
@@ -79,7 +85,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
flags |= TextureUsageFlags.ResScaleUnsupported;
}
- context.ImageDescriptors[index] = context.ImageDescriptors[index].SetFlag(flags);
+ if (!isBindless)
+ {
+ context.ImageDescriptors[index] = context.ImageDescriptors[index].SetFlag(flags);
+ }
return vector;
}
@@ -212,6 +221,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
+ // TODO: Bindless texture support. For now we just return 0.
+ if (isBindless)
+ {
+ return NumberFormatter.FormatFloat(0);
+ }
+
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
string indexExpr = null;
@@ -306,6 +321,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
bool isMultisample = (texOp.Type & SamplerType.Multisample) != 0;
bool isShadow = (texOp.Type & SamplerType.Shadow) != 0;
+ // TODO: Bindless texture support. For now we just return 0.
+ if (isBindless)
+ {
+ return NumberFormatter.FormatFloat(0);
+ }
+
// This combination is valid, but not available on GLSL.
// For now, ignore the LOD level and do a normal sample.
// TODO: How to implement it properly?
@@ -469,7 +490,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
flags |= TextureUsageFlags.ResScaleUnsupported;
}
- context.TextureDescriptors[index] = context.TextureDescriptors[index].SetFlag(flags);
+ if (!isBindless)
+ {
+ context.TextureDescriptors[index] = context.TextureDescriptors[index].SetFlag(flags);
+ }
}
return vector;
@@ -572,6 +596,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0;
+ // TODO: Bindless texture support. For now we just return 0.
+ if (isBindless)
+ {
+ return NumberFormatter.FormatInt(0);
+ }
+
bool isIndexed = (texOp.Type & SamplerType.Indexed) != 0;
string indexExpr = null;
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
index 8e878b0d..5c5d4403 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/OperandManager.cs
@@ -241,22 +241,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
{
- string suffix;
+ string suffix = texOp.CbufSlot < 0 ? $"_tcb_{texOp.Handle:X}" : $"_cb{texOp.CbufSlot}_{texOp.Handle:X}";
- if ((texOp.Flags & TextureFlags.Bindless) != 0)
- {
- AstOperand operand = texOp.GetSource(0) as AstOperand;
-
- suffix = $"_{texOp.Type.ToGlslSamplerType()}_cb{operand.CbufSlot}_{operand.CbufOffset}";
- }
- else
+ if ((texOp.Type & SamplerType.Indexed) != 0)
{
- suffix = texOp.Handle.ToString("X");
-
- if ((texOp.Type & SamplerType.Indexed) != 0)
- {
- suffix += $"a[{indexExpr}]";
- }
+ suffix += $"a[{indexExpr}]";
}
return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix;
@@ -264,7 +253,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
{
- string suffix = texOp.Handle.ToString("X") + "_" + texOp.Format.ToGlslFormat();
+ string suffix = texOp.CbufSlot < 0 ? $"_tcb_{texOp.Handle:X}_{texOp.Format.ToGlslFormat()}" : $"_cb{texOp.CbufSlot}_{texOp.Handle:X}_{texOp.Format.ToGlslFormat()}";
if ((texOp.Type & SamplerType.Indexed) != 0)
{