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Ryujinx
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A backup of the Ryujinx master git branch.
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Author
2021-01-26
Implement PRFM (register variant) as NOP (#1956)
mageven
2021-01-26
GUI Update: Fix controller input window to fit all images without scrolling (...
EmulationFanatic
2021-01-25
Prevent Display Sleep on Windows while running a game (#1850)
EliEron
2021-01-25
Add VCLZ.* fast path (#1917)
FICTURE7
2021-01-25
Allow out of bounds storage buffer access by aligning their sizes (#1870)
gdkchan
2021-01-25
Update Controller Images (#1951)
ShahilSharma
2021-01-24
Github Actions: Workaround windows-latest restore failures (#1957)
Mary
2021-01-23
Match texture if the physical range is the same (#1934)
gdkchan
2021-01-23
TZ: Fix loop condition in GetTZName (#1950)
mageven
2021-01-23
Fix inverted read only flag in transfer memory creation (#1945)
Caian Benedicto
2021-01-20
Fix SL/SR typo in keyboard controller mapping (#1938)
mageven
2021-01-19
Fix alignment on CreateTransferMemoryStorage (#1937)
gdkchan
2021-01-20
CPU (A64): Add Fmaxnmp & Fminnmp Scalar Inst.s, Fast & Slow Paths; with Tests...
LDj3SNuD
2021-01-19
Enable parallel ASTC decoding by default (#1930)
gdkchan
2021-01-19
Fix out of range exception when a invalid base lod is used (#1931)
gdkchan
2021-01-19
Fix some GLXBadDrawable crashes on linux (#1900)
Sera
2021-01-19
Reduce temporary copy/fill buffer size (#1926)
gdkchan
2021-01-19
am: Implement CreateHandleStorage and fixes (#1929)
Ac_K
2021-01-19
Emulate a circular zone for keyboard analog sticks (#1906)
mageven
2021-01-19
Fix Linux Icon (#1927)
pineappleEA
2021-01-17
Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)
riperiperi
2021-01-17
Support for resources on non-contiguous GPU memory regions (#1905)
gdkchan
2021-01-15
Fix mipmap base level being ignored for sampled textures and images (#1911)
gdkchan
2021-01-14
settings: add Show Confirm Exist toggle (#1856)
Bruno Macabeus
2021-01-14
Fix shader LOP3 predicate write condition (#1910)
gdkchan
2021-01-13
android-fence: call callback when fence is invalid (#1881)
Bruno Macabeus
2021-01-13
Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG wit...
gdkchan
2021-01-13
Implement clear buffer (fast path) (#1902)
gdkchan
2021-01-12
Add a simple Pools Limiter. (#1830)
LDj3SNuD
2021-01-11
Add support for inline software keyboard (#1868)
Caian Benedicto
2021-01-11
ui: disable "Simulate Wake-up" when no game is running (#1863)
Bruno Macabeus
2021-01-11
Only attempt to import common tickets. (#1886)
Steven Smith
2021-01-10
pctl: Stub IsFreeCommunicationAvailable (#1893)
Ac_K
2021-01-10
Fix compute reserved constant buffer updates (#1892)
gdkchan
2021-01-10
Hotfix for Updater introduced in #1859
Ac_K
2021-01-10
Fix remap when handle is 0 (#1882)
gdkchan
2021-01-08
am: stub PresetLibraryAppletGpuTimeSliceZero (#1876)
Ac_K
2021-01-08
Support conditional on BRK and SYNC shader instructions (#1878)
gdkchan
2021-01-08
gui: Refactoring Part 1 (#1859)
Ac_K
2021-01-07
Update README.md to reflect new features/changes in the emulator (#1869)
EmulationFanatic
2021-01-07
Update missing sample timestamp in DebugPad (#1873)
mageven
2021-01-05
gpu: Implement missing texture formats (#1867)
Ac_K
2021-01-04
CPU (A64): Add Pmull_V Inst. with Clmul fast path for the "1/2D -> 1Q" varian...
LDj3SNuD
2021-01-03
Fix exefs mod loading with unpacked games (#1857)
Somebody Whoisbored
2021-01-02
account: Services Refactoring (#1833)
Ac_K
2021-01-02
surfaceflinger: Fix fence callback issue (#1839)
Ac_K
2021-01-02
services: add "apm:p" (#1854)
Bruno Macabeus
2021-01-01
Remove long <-> ulong casts from Nvservices code (#1848)
Bruno Macabeus
2021-01-01
Update KAddressArbiter implementation to 11.x kernel (#1851)
gdkchan
2021-01-01
Enable Profiled Persistent Translation Cache (PPTC) by default (#1844)
EmulationFanatic
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