diff options
| author | Sera <62521228+SeraUQ@users.noreply.github.com> | 2021-01-19 03:31:59 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-19 13:31:59 +1100 |
| commit | 2fe3b8e58c63196327214319f5d9654a4b3d30b2 (patch) | |
| tree | fb2f727a70ad0252ac937c501b99b1215fa3b751 | |
| parent | 734747ae5806f85a9378d446d246b7eb27012bb6 (diff) | |
Fix some GLXBadDrawable crashes on linux (#1900)
Fixes the crashes on linux when you stop emulation, and when you try to
exit the emulator while a game is running.
Also tested on windows without problems on my side.
| -rw-r--r-- | Ryujinx/Ui/MainWindow.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/Ryujinx/Ui/MainWindow.cs b/Ryujinx/Ui/MainWindow.cs index 778afd12..1c847f4a 100644 --- a/Ryujinx/Ui/MainWindow.cs +++ b/Ryujinx/Ui/MainWindow.cs @@ -593,7 +593,6 @@ namespace Ryujinx.Ui ToggleExtraWidgets(true); } - _viewBox.Remove(GlRendererWidget); GlRendererWidget.Exit(); if(GlRendererWidget.Window != Window && GlRendererWidget.Window != null) @@ -606,6 +605,7 @@ namespace Ryujinx.Ui _windowsMultimediaTimerResolution?.Dispose(); _windowsMultimediaTimerResolution = null; + _viewBox.Remove(GlRendererWidget); _viewBox.Add(_gameTableWindow); _gameTableWindow.Expand = true; @@ -713,6 +713,7 @@ namespace Ryujinx.Ui // Wait for the other thread to dispose the HLE context before exiting. _deviceExitStatus.WaitOne(); + GlRendererWidget.Dispose(); } } @@ -1202,4 +1203,4 @@ namespace Ryujinx.Ui UpdateGameTable(); } } -}
\ No newline at end of file +} |
