diff options
| author | EliEron <subanimehd@gmail.com> | 2021-01-25 00:02:00 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-01-25 10:02:00 +1100 |
| commit | ad491b5570ec428d0d87d56426b03125e2ca5220 (patch) | |
| tree | a96a30e38fe1dfbb7c92abf3afb0154f28e2a846 | |
| parent | ddf1105bcb6c9884e1188d5f63f0890ef1806176 (diff) | |
Prevent Display Sleep on Windows while running a game (#1850)
Co-authored-by: EliEron <example@example.com>
| -rw-r--r-- | Ryujinx.Common/System/DisplaySleep.cs | 35 | ||||
| -rw-r--r-- | Ryujinx/Ui/MainWindow.cs | 3 | ||||
| -rw-r--r-- | Ryujinx/Ui/Windows/SettingsWindow.glade | 3 |
3 files changed, 40 insertions, 1 deletions
diff --git a/Ryujinx.Common/System/DisplaySleep.cs b/Ryujinx.Common/System/DisplaySleep.cs new file mode 100644 index 00000000..77f9dd75 --- /dev/null +++ b/Ryujinx.Common/System/DisplaySleep.cs @@ -0,0 +1,35 @@ +using System; +using System.Runtime.InteropServices; + +namespace Ryujinx.Common.System +{ + public class DisplaySleep + { + [Flags] + enum EXECUTION_STATE : uint + { + ES_CONTINUOUS = 0x80000000, + ES_DISPLAY_REQUIRED = 0x00000002, + ES_SYSTEM_REQUIRED = 0x00000001 + } + + [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] + static extern EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags); + + static public void Prevent() + { + if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) + { + SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_SYSTEM_REQUIRED | EXECUTION_STATE.ES_DISPLAY_REQUIRED); + } + } + + static public void Restore() + { + if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) + { + SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS); + } + } + } +} diff --git a/Ryujinx/Ui/MainWindow.cs b/Ryujinx/Ui/MainWindow.cs index 1c847f4a..3f2c2fb8 100644 --- a/Ryujinx/Ui/MainWindow.cs +++ b/Ryujinx/Ui/MainWindow.cs @@ -554,6 +554,8 @@ namespace Ryujinx.Ui _windowsMultimediaTimerResolution = new WindowsMultimediaTimerResolution(1); } + DisplaySleep.Prevent(); + GlRendererWidget = new GlRenderer(_emulationContext, ConfigurationState.Instance.Logger.GraphicsDebugLevel); Application.Invoke(delegate @@ -604,6 +606,7 @@ namespace Ryujinx.Ui _windowsMultimediaTimerResolution?.Dispose(); _windowsMultimediaTimerResolution = null; + DisplaySleep.Restore(); _viewBox.Remove(GlRendererWidget); _viewBox.Add(_gameTableWindow); diff --git a/Ryujinx/Ui/Windows/SettingsWindow.glade b/Ryujinx/Ui/Windows/SettingsWindow.glade index 97a88b22..6457ecfe 100644 --- a/Ryujinx/Ui/Windows/SettingsWindow.glade +++ b/Ryujinx/Ui/Windows/SettingsWindow.glade @@ -1299,6 +1299,7 @@ <object class="GtkLabel"> <property name="visible">True</property> <property name="can-focus">False</property> + <property name="tooltip-text" translatable="yes">Change System Time</property> <property name="halign">end</property> <property name="label" translatable="yes">System Time:</property> </object> @@ -1509,7 +1510,7 @@ <object class="GtkLabel"> <property name="visible">True</property> <property name="can-focus">False</property> - <property name="tooltip-text" translatable="yes">Change System Region</property> + <property name="tooltip-text" translatable="yes">Change Audio Backend</property> <property name="halign">end</property> <property name="margin-right">5</property> <property name="label" translatable="yes">Audio Backend: </property> |
