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authorgdk <gab.dark.100@gmail.com>2019-10-27 17:51:33 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit3bcc395253e020df40763d36ba9401b126b17173 (patch)
treec172daab458b1447d7aa69832fd10068bc9ca1b6 /Ryujinx.Graphics.Shader/CodeGen
parentd3fcab85112708707eacc4c71a8362b9c178218d (diff)
Add shader support for the round mode on the F2F instruction, support mipmaps on ASTC compressed textures
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
index 6dfbe61a..24b93afb 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Instructions/InstGenHelper.cs
@@ -74,6 +74,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
Add(Instruction.Negate, InstType.OpUnary, "-", 0);
Add(Instruction.ReciprocalSquareRoot, InstType.CallUnary, "inversesqrt");
Add(Instruction.Return, InstType.OpNullary, "return");
+ Add(Instruction.Round, InstType.CallUnary, "roundEven");
Add(Instruction.Sine, InstType.CallUnary, "sin");
Add(Instruction.SquareRoot, InstType.CallUnary, "sqrt");
Add(Instruction.StoreLocal, InstType.Special);