diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2020-02-02 00:25:52 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-02-02 14:25:52 +1100 |
| commit | 796e5d14b4fadc15439d273f8ff8f9e9afc4033a (patch) | |
| tree | e45cbac1f155d939941bdb0aebeb29222e92abe4 /Ryujinx.Graphics.Shader/CodeGen | |
| parent | ea14a955243705b5d5b22868c30c174e6524b4d3 (diff) | |
Use correct shader local memory size instead of a hardcoded size (#914)
* Use correct shader local size instead of a hardcoded size
* Remove unused uniform block
* Update XML doc
* Local memory size has 23 bits on maxwell
* Generate compute QMD struct from nv open doc header
* Remove dummy arrays when shared or local memory is not used, other improvements
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen')
| -rw-r--r-- | Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs | 34 |
1 files changed, 22 insertions, 12 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs index 200569c4..2e7f9f1b 100644 --- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs +++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs @@ -47,25 +47,35 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl context.AppendLine(); } - context.AppendLine("layout (std140) uniform Extra"); - - context.EnterScope(); + if (context.Config.Stage == ShaderStage.Compute) + { + int localMemorySize = BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeLocalMemorySize), 4); - context.AppendLine("vec2 flip;"); - context.AppendLine("int instance;"); + if (localMemorySize != 0) + { + string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize); - context.LeaveScope(";"); + context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];"); + context.AppendLine(); + } - context.AppendLine(); + int sharedMemorySize = BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeSharedMemorySize), 4); - context.AppendLine($"uint {DefaultNames.LocalMemoryName}[0x100];"); - context.AppendLine(); + if (sharedMemorySize != 0) + { + string sharedMemorySizeStr = NumberFormatter.FormatInt(sharedMemorySize); - if (context.Config.Stage == ShaderStage.Compute) + context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{sharedMemorySizeStr}];"); + context.AppendLine(); + } + } + else if (context.Config.LocalMemorySize != 0) { - string size = NumberFormatter.FormatInt(BitUtils.DivRoundUp(context.Config.QueryInfo(QueryInfoName.ComputeSharedMemorySize), 4)); + int localMemorySize = BitUtils.DivRoundUp(context.Config.LocalMemorySize, 4); + + string localMemorySizeStr = NumberFormatter.FormatInt(localMemorySize); - context.AppendLine($"shared uint {DefaultNames.SharedMemoryName}[{size}];"); + context.AppendLine($"uint {DefaultNames.LocalMemoryName}[{localMemorySizeStr}];"); context.AppendLine(); } |
