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authorriperiperi <rhy3756547@hotmail.com>2020-12-01 23:13:27 +0000
committerGitHub <noreply@github.com>2020-12-02 00:13:27 +0100
commit461c24092ae6e148d896c18aa3e86220c89981f8 (patch)
tree109060d3254bf2b5b0ae5ba91fb413cfb2db251c /Ryujinx.Graphics.Shader/CodeGen
parente383c41b6e04d941788221e39bb3a68656d28138 (diff)
Implement Force Early Z Register (#1755)
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs6
1 files changed, 6 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 825564b8..d43fe632 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -141,6 +141,12 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
if (context.Config.Stage == ShaderStage.Fragment)
{
+ if (context.Config.GpuAccessor.QueryEarlyZForce())
+ {
+ context.AppendLine("layout(early_fragment_tests) in;");
+ context.AppendLine();
+ }
+
context.AppendLine($"uniform bool {DefaultNames.IsBgraName}[8];");
context.AppendLine();
}