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Ryujinx.Graphics.Gpu
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Shader
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ShaderCache.cs
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Author
2021-10-18
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
riperiperi
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-10-17
Implement SHF (funnel shift) shader instruction (#2702)
gdkchan
2021-10-12
Rewrite shader decoding stage (#2698)
gdkchan
2021-09-29
Only make render target 2D textures layered if needed (#2646)
gdkchan
2021-09-19
Use shader subgroup extensions if shader ballot is not supported (#2627)
gdkchan
2021-09-02
Fix TXQ for 3D textures. (#2613)
riperiperi
2021-08-31
Implement Shader Instructions SUATOM and SURED (#2090)
riperiperi
2021-08-30
Fix out-of-bounds shader thread shuffle (#2605)
gdkchan
2021-08-27
Initial support for shader attribute indexing (#2546)
gdkchan
2021-08-27
Add a Multithreading layer for the GAL, multi-thread shader compilation at ru...
riperiperi
2021-08-12
Fix size of cached compute shaders (#2548)
gdkchan
2021-08-11
Unify GpuAccessorBase and TextureDescriptorCapableGpuAccessor (#2542)
gdkchan
2021-08-11
Workaround for Intel FrontFacing built-in variable bug (#2540)
gdkchan
2021-08-11
Make sure attributes used on subsequent shader stages are initialized (#2538)
gdkchan
2021-08-11
Replace BGRA and scale uniforms with a uniform block (#2496)
gdkchan
2021-08-11
Use a new approach for shader BRX targets (#2532)
gdkchan
2021-07-12
Fix shader compilation on shaders that uses rectangle textures (#2471)
gdkchan
2021-07-11
Separate GPU engines (part 2/2) (#2440)
gdkchan
2021-07-09
Unscale textureSize when resolution scaling is used (#2441)
gdkchan
2021-07-07
Separate GPU engines and make state follow official docs (part 1/2) (#2422)
gdkchan
2021-07-06
Allow shader language and target API to be specified on the shader translator...
gdkchan
2021-06-29
Initial support for separate GPU address spaces (#2394)
gdkchan
2021-06-25
Fix default value for unwritten shader outputs (#2412)
gdkchan
2021-06-25
Fix texture sampling with depth compare and LOD level or bias (#2404)
gdkchan
2021-06-23
Fix shader texture LOD query (#2397)
gdkchan
2021-06-23
Pass all inputs when geometry shader passthrough is enabled (#2362)
gdkchan
2021-06-15
End shader decoding when reaching a block that starts with an infinite loop (...
riperiperi
2021-06-03
Fix shaders with mixed PBK and SSY addresses on the stack (#2329)
gdkchan
2021-05-31
Do not attempt to normalize SNORM image buffers on shaders (#2317)
gdkchan
2021-05-21
Fix dimensions check for scale eligibility (#2301)
riperiperi
2021-05-20
Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)
gdkchan
2021-05-20
Fix constant buffer array size when indexing is used and other buffer descrip...
gdkchan
2021-05-19
Move shader resource descriptor creation out of the backend (#2290)
gdkchan
2021-05-19
Merge pull request #2177 from riperiperi/feature/parallel-shader-cache
EmulationFanatic
2021-05-01
Fix shader buffer write flag on atomic instructions (#2261)
gdkchan
2021-04-20
Only enable clip distance if written to on shader (#2217)
gdkchan
2021-04-18
Fix skipping missing shaders
riperiperi
2021-04-18
Nit
riperiperi
2021-04-18
The task isn't required for loading compute binary.
riperiperi
2021-04-18
Use event to wake the main thread on task completion
riperiperi
2021-04-18
The new host program needs to be saved even if it isn't valid.
riperiperi
2021-04-18
Implement parallel host shader cache compilation.
riperiperi
2021-04-18
Improve shader global memory to storage pass (#2200)
gdkchan
2021-04-02
Implement shader HelperThreadNV (#2163)
gdkchan
2021-03-27
Fix ZN flags set for shader instructions using RZ.CC dest (#2147)
gdkchan
2021-03-27
Shader Cache: Move bindless checking from translation to decode (#2145)
mageven
2021-03-22
Fix inconsistencies in progress reporting (#2129)
mageven
2021-03-19
Salieri: Detect and avoid caching shaders using bindless textures (#2097)
Mary
2021-03-08
Improve Buffer Textures and flush Image Stores (#2088)
riperiperi
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