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authorgdkchan <gab.dark.100@gmail.com>2021-05-20 16:43:23 -0300
committerGitHub <noreply@github.com>2021-05-20 21:43:23 +0200
commit12533e5c9de779a76fb9c1b8406cef33ab0e4ba0 (patch)
tree4ac5e0942a800f55153c3c742d745d01109245ee /Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
parentb34c0a47b4d5d9cc4b3a6b51fbc76fe2b493b07d (diff)
Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)
* Fix buffer and texture uses not being propagated for vertex A/B shaders * Shader cache version bump
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs')
-rw-r--r--Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 158b791a..d752b1b0 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
/// <summary>
/// Version of the codegen (to be changed when codegen or guest format change).
/// </summary>
- private const ulong ShaderCodeGenVersion = 2298;
+ private const ulong ShaderCodeGenVersion = 2300;
// Progress reporting helpers
private volatile int _shaderCount;