index
:
Ryujinx
master
A backup of the Ryujinx master git branch.
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2021-10-18
Another workaround for NVIDIA driver 496.13 shader bug (#2750)
riperiperi
2021-10-18
Add an early `TailMerge` pass (#2721)
FICTURE7
2021-10-18
Initial tessellation shader support (#2534)
gdkchan
2021-10-17
Add missing U8/S8 types from shader I2I instruction (#2740)
gdkchan
2021-10-17
Extend bindless elimination to work with masked and shifted handles (#2727)
gdkchan
2021-10-17
Implement SHF (funnel shift) shader instruction (#2702)
gdkchan
2021-10-13
Fix regression with foreground software keyboard (#2732)
Caian Benedicto
2021-10-12
Force index buffer update for games using Vulkan (#2726)
gdkchan
2021-10-12
Enqueue frame before signalling the frame is ready. (#2722)
riperiperi
2021-10-12
Don't force scaling on 2D copy sources (#2701)
riperiperi
2021-10-12
nvdec: Adding Vp8 codec support (#2707)
Ac_K
2021-10-12
Rewrite shader decoding stage (#2698)
gdkchan
2021-10-12
spl: Implement IGeneralInterface GetConfig (#2705)
Ac_K
2021-10-12
Inline software keyboard without input pop up dialog (#2180)
Caian Benedicto
2021-10-08
Optimize LSRA (#2563)
FICTURE7
2021-10-07
Added support for Pixel Format X8B8G8R8 (#2716)
C1fer
2021-10-07
Merge pull request #2713 from riperiperi/fix/modified-inherit
riperiperi
2021-10-07
Avoid potential race
riperiperi
2021-10-07
Reregister flush actions when taking a buffer's modified range list.
riperiperi
2021-10-05
Add `Operand.Label` support to `Assembler` (#2680)
FICTURE7
2021-10-05
Fix DisplayInfo struct (#2708)
gdkchan
2021-10-04
Smaller initial size for ModifiedRangeList & directly inherit range list (#2663)
riperiperi
2021-10-04
Relax sampler pool requirement (#2703)
gdkchan
2021-10-04
Unref frames before decoding with FFMPEG (#2704)
gdkchan
2021-09-29
Replace CacheResourceWrite with more general "precise" write (#2684)
riperiperi
2021-09-29
Force copy when auto-deleting a texture with dependencies (#2687)
riperiperi
2021-09-29
Only make render target 2D textures layered if needed (#2646)
gdkchan
2021-09-29
Optimize `HybridAllocator` (#2637)
FICTURE7
2021-09-29
Use normal memory store path for DC ZVA (#2693)
riperiperi
2021-09-29
clkrst: Stub/Implement IClkrstManager and IClkrstSession calls (#2692)
Ac_K
2021-09-29
NVDEC (H264): Use separate contexts per channel and decode frames in DTS orde...
gdkchan
2021-09-29
Fix PTC count table relocation patching (#2666)
FICTURE7
2021-09-29
irs: Stub some service calls (#2665)
Ac_K
2021-09-28
Share scales array for graphics and compute (#2653)
gdkchan
2021-09-28
Quick README update for game compatibility. (#2694)
VocalFan
2021-09-19
Fast path for Inline2Memory buffer write that skips write tracking (#2624)
riperiperi
2021-09-19
Implement and use an Interval Tree for the MultiRangeList (#2641)
riperiperi
2021-09-19
Use shader subgroup extensions if shader ballot is not supported (#2627)
gdkchan
2021-09-19
Array based RangeList that caches Address/EndAddress (#2642)
riperiperi
2021-09-19
Set texture/image bindings in place rather than allocating and passing an arr...
riperiperi
2021-09-19
amadeus: Fix regression from #2654 on ListAudioDeviceName
Mary
2021-09-19
vi: Unify resolutions values and accurate implementation of them. (#2640)
Ac_K
2021-09-19
amadeus: Update to REV10 (#2654)
Mary
2021-09-18
Fix problems added by Pause (#2645)
mpnico
2021-09-16
gui: Hotfix for FileChooserNative during section extraction (#2644)
Ac_K
2021-09-15
Adjustments to framerate metric and addition of frametime (#2638)
MutantAura
2021-09-15
Add Linux Unicorn patch + desc. (#2609)
Michael Gielda
2021-09-15
hos: Cleanup the project (#2634)
Ac_K
2021-09-14
gui: Replace FileChooserDialog by FileChooserNative (#2633)
Ac_K
2021-09-14
Refactor `PtcInfo` (#2625)
FICTURE7
[next]