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A backup of the Yuzu mainline repo. Only includes the master branch, nothing else.
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gl_device.h
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Author
2022-12-13
gl_device: Use a more robust way to use strict context mode
Alexander Orzechowski
2022-12-13
renderer_opengl: refactor context acquire
Liam
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
2022-03-25
GC: Address Feedback.
Fernando Sahmkow
2021-12-29
glsl: Add boolean reference workaround
ameerj
2021-12-29
glsl_context_get_set: Add alternative cbuf type for broken drivers
ameerj
2021-08-30
structured_control_flow: Conditionally invoke demote reorder pass
ameerj
2021-07-22
video_core: Enable GL SPIR-V shaders
lat9nq
2021-07-22
glasm: Add passthrough geometry shader support
ReinUsesLisp
2021-07-22
shader: Unify shader stage types
ReinUsesLisp
2021-07-22
shader: Emulate 64-bit integers when not supported
ReinUsesLisp
2021-07-22
glsl: Address rest of feedback
ameerj
2021-07-22
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
2021-07-22
glsl: Implement VOTE for subgroup size potentially larger
ameerj
2021-07-22
glsl: Query GL Device for FP16 extension support
ameerj
2021-07-22
glasm: Use ARB_derivative_control conditionally
ReinUsesLisp
2021-07-22
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
shader: Initial OpenGL implementation
ReinUsesLisp
2021-06-20
video_core: Add GPU vendor name to window title bar
ameerj
2021-02-24
Implement glDepthRangeIndexeddNV
Kelebek1
2021-02-13
renderer_opengl: Remove interop
ReinUsesLisp
2021-02-13
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-01-21
renderer_opengl: Avoid precompiled cache and force NV GL cache directory
ReinUsesLisp
2021-01-04
gl_texture_cache: Avoid format views on Intel and AMD
ReinUsesLisp
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
2020-07-21
Merge pull request #4359 from ReinUsesLisp/clamp-shared
Rodrigo Locatti
2020-07-17
async shaders
David Marcec
2020-07-16
renderer_{opengl,vulkan}: Clamp shared memory to host's limit
ReinUsesLisp
2020-06-24
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
ReinUsesLisp
2020-06-20
gl_device: Check for GL_EXT_texture_shadow_lod
Morph
2020-06-11
gl_arb_decompiler: Implement an assembly shader decompiler
ReinUsesLisp
2020-05-31
glsl: Squash constant buffers into a single SSBO when we hit the limit
ReinUsesLisp
2020-05-31
gl_device: Enable compute shaders for Intel proprietary drivers
Morph
2020-05-19
renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-04-01
gl_device: Detect if ASTC is reported and expose it
ReinUsesLisp
2020-03-16
renderer_opengl: Detect Nvidia Nsight as a debugging tool
ReinUsesLisp
2020-03-14
gl_device: Add option to check GL_EXT_debug_tool.
bunnei
2019-11-25
gl_device: Deduce indexing bug from device instead of heuristic
ReinUsesLisp
2019-11-22
gl_rasterizer: Disable compute shaders on Intel
ReinUsesLisp
2019-11-22
gl_shader_cache: Remove dynamic BaseBinding specialization
ReinUsesLisp
2019-11-07
gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available
ReinUsesLisp
2019-11-02
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
ReinUsesLisp
2019-09-21
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
2019-09-04
gl_device: Disable precise in fragment shaders on bugged drivers
ReinUsesLisp
2019-08-21
shader_ir: Implement VOTE
ReinUsesLisp
2019-07-15
Merge pull request #2695 from ReinUsesLisp/layer-viewport
Fernando Sahmkow
2019-07-07
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
2019-07-06
gl_device: Query SSBO alignment
ReinUsesLisp
2019-05-24
gl_device: Add test to detect broken component indexing
ReinUsesLisp
2019-05-02
gl_shader_decompiler: Declare all possible varyings on physical attribute usage
ReinUsesLisp
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