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path: root/src/video_core/renderer_opengl/gl_device.h
AgeCommit message (Expand)Author
2023-12-19gl_buffer_cache: Reintroduce NV_vertex_buffer_unified_memoryAmeer J
2023-11-19gl_buffer_cache: Batch vertex/tfb buffer bindingAmeer J
2023-06-25OpenGL: Limit lmem warmup to NVIDIAameerj
2023-06-10shader_recompiler: remove barriers in conditional control flow when device la...Liam
2023-04-08video_core: Enable ImageGather with subpixel offset on IntelWollnashorn
2023-04-08shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`Wollnashorn
2023-01-05video_core: Implement opengl/vulkan draw_textureFeng Chen
2022-12-13gl_device: Use a more robust way to use strict context modeAlexander Orzechowski
2022-12-13renderer_opengl: refactor context acquireLiam
2022-04-23general: Convert source file copyright comments over to SPDXMorph
2022-03-25GC: Address Feedback.Fernando Sahmkow
2021-12-29glsl: Add boolean reference workaroundameerj
2021-12-29glsl_context_get_set: Add alternative cbuf type for broken driversameerj
2021-08-30structured_control_flow: Conditionally invoke demote reorder passameerj
2021-07-22video_core: Enable GL SPIR-V shaderslat9nq
2021-07-22glasm: Add passthrough geometry shader supportReinUsesLisp
2021-07-22shader: Unify shader stage typesReinUsesLisp
2021-07-22shader: Emulate 64-bit integers when not supportedReinUsesLisp
2021-07-22glsl: Address rest of feedbackameerj
2021-07-22glsl: Add stubs for sparse queries and variable aoffi when not supportedameerj
2021-07-22glsl: Implement VOTE for subgroup size potentially largerameerj
2021-07-22glsl: Query GL Device for FP16 extension supportameerj
2021-07-22glasm: Use ARB_derivative_control conditionallyReinUsesLisp
2021-07-22glasm: Use storage buffers instead of global memory when possibleReinUsesLisp
2021-07-22shader: Initial OpenGL implementationReinUsesLisp
2021-06-20video_core: Add GPU vendor name to window title barameerj
2021-02-24Implement glDepthRangeIndexeddNVKelebek1
2021-02-13renderer_opengl: Remove interopReinUsesLisp
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp
2021-01-21renderer_opengl: Avoid precompiled cache and force NV GL cache directoryReinUsesLisp
2021-01-04gl_texture_cache: Avoid format views on Intel and AMDReinUsesLisp
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp
2020-07-21Merge pull request #4359 from ReinUsesLisp/clamp-sharedRodrigo Locatti
2020-07-17async shadersDavid Marcec
2020-07-16renderer_{opengl,vulkan}: Clamp shared memory to host's limitReinUsesLisp
2020-06-24gl_device: Expose NV_vertex_buffer_unified_memory except on TuringReinUsesLisp
2020-06-20gl_device: Check for GL_EXT_texture_shadow_lodMorph
2020-06-11gl_arb_decompiler: Implement an assembly shader decompilerReinUsesLisp
2020-05-31glsl: Squash constant buffers into a single SSBO when we hit the limitReinUsesLisp
2020-05-31gl_device: Enable compute shaders for Intel proprietary driversMorph
2020-05-19renderer_opengl: Add assembly program code pathsReinUsesLisp
2020-04-01gl_device: Detect if ASTC is reported and expose itReinUsesLisp
2020-03-16renderer_opengl: Detect Nvidia Nsight as a debugging toolReinUsesLisp
2020-03-14gl_device: Add option to check GL_EXT_debug_tool.bunnei
2019-11-25gl_device: Deduce indexing bug from device instead of heuristicReinUsesLisp
2019-11-22gl_rasterizer: Disable compute shaders on IntelReinUsesLisp
2019-11-22gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp
2019-11-07gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not availableReinUsesLisp
2019-11-02gl_rasterizer: Upload constant buffers with glNamedBufferSubDataReinUsesLisp
2019-09-21shader/image: Implement SULD and remove irrelevant codeReinUsesLisp