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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-06-18 03:54:13 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-06-24 02:36:14 -0300
commit73fb3a304b215abce3cfb1c0c5eb2b43740b65ed (patch)
tree0b31d382ad261cd413c1d376867893db3066c369 /src/video_core/renderer_opengl/gl_device.h
parent00c66a728958c3b2804131ce5baf44880119e018 (diff)
gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
Expose NV_vertex_buffer_unified_memory when the driver supports it. This commit adds a function the determine if a GL_RENDERER is a Turing GPU. This is required because on Turing GPUs Nvidia's driver crashes when the buffer is marked as resident or on DeleteBuffers. Without a synchronous debug output (single threaded driver), it's likely that the driver will crash in the first blocking call.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.h')
-rw-r--r--src/video_core/renderer_opengl/gl_device.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index c86e709b1..e1d811966 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -72,6 +72,10 @@ public:
return has_texture_shadow_lod;
}
+ bool HasVertexBufferUnifiedMemory() const {
+ return has_vertex_buffer_unified_memory;
+ }
+
bool HasASTC() const {
return has_astc;
}
@@ -115,6 +119,7 @@ private:
bool has_vertex_viewport_layer{};
bool has_image_load_formatted{};
bool has_texture_shadow_lod{};
+ bool has_vertex_buffer_unified_memory{};
bool has_astc{};
bool has_variable_aoffi{};
bool has_component_indexing_bug{};