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authorReinUsesLisp <reinuseslisp@airmail.cc>2020-05-28 17:06:22 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2020-05-31 21:33:49 -0300
commitee21e4ecd372d6a191244dffbc5ac5c7b80150c1 (patch)
treefe7f77170edfdabfe3bf9dc974f3d8b3672eb45e /src/video_core/renderer_opengl/gl_device.h
parente68ee43a1a99dd62d8f6a6a469764a6737b4e0e8 (diff)
glsl: Squash constant buffers into a single SSBO when we hit the limit
Avoids compilation errors at the cost of shader build times and runtime performance when a game hits the limit of uniform buffers we can use.
Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.h')
-rw-r--r--src/video_core/renderer_opengl/gl_device.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index 683ed9002..98cca0254 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -24,6 +24,10 @@ public:
explicit Device();
explicit Device(std::nullptr_t);
+ u32 GetMaxUniformBuffers(Tegra::Engines::ShaderType shader_type) const noexcept {
+ return max_uniform_buffers[static_cast<std::size_t>(shader_type)];
+ }
+
const BaseBindings& GetBaseBindings(std::size_t stage_index) const noexcept {
return base_bindings[stage_index];
}
@@ -92,7 +96,8 @@ private:
static bool TestVariableAoffi();
static bool TestPreciseBug();
- std::array<BaseBindings, Tegra::Engines::MaxShaderTypes> base_bindings;
+ std::array<u32, Tegra::Engines::MaxShaderTypes> max_uniform_buffers{};
+ std::array<BaseBindings, Tegra::Engines::MaxShaderTypes> base_bindings{};
std::size_t uniform_buffer_alignment{};
std::size_t shader_storage_alignment{};
u32 max_vertex_attributes{};