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| author | Fernando Sahmkow <fsahmkow27@gmail.com> | 2019-07-15 16:28:07 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2019-07-15 16:28:07 -0400 |
| commit | 1bdb59fc6e52ac9d2c2432511fe7524994cc4f55 (patch) | |
| tree | bcef764c59b000dba9eb040281799bf0152cb363 /src/video_core/renderer_opengl/gl_device.h | |
| parent | b77a1ed67a56bea82a20d6c8e581073a709a2c90 (diff) | |
| parent | 0eb0c24269677cda2ba8c5be216a3c87520f2e70 (diff) | |
Merge pull request #2695 from ReinUsesLisp/layer-viewport
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.h')
| -rw-r--r-- | src/video_core/renderer_opengl/gl_device.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h index 939edb440..dc883722d 100644 --- a/src/video_core/renderer_opengl/gl_device.h +++ b/src/video_core/renderer_opengl/gl_device.h @@ -30,6 +30,10 @@ public: return max_varyings; } + bool HasVertexViewportLayer() const { + return has_vertex_viewport_layer; + } + bool HasVariableAoffi() const { return has_variable_aoffi; } @@ -46,6 +50,7 @@ private: std::size_t shader_storage_alignment{}; u32 max_vertex_attributes{}; u32 max_varyings{}; + bool has_vertex_viewport_layer{}; bool has_variable_aoffi{}; bool has_component_indexing_bug{}; }; |
