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authorReinUsesLisp <reinuseslisp@airmail.cc>2019-08-31 03:03:35 -0300
committerReinUsesLisp <reinuseslisp@airmail.cc>2019-09-04 01:54:00 -0300
commit9cf52d027d5c1bc1bde71cd6c18b3646b102e7a1 (patch)
treec8bd026b5ab2596e9f758144f7bee3d0786fa5b2 /src/video_core/renderer_opengl/gl_device.h
parent03276e7490b16bf63001b0f092de1453b4e9d188 (diff)
gl_device: Disable precise in fragment shaders on bugged drivers
Diffstat (limited to 'src/video_core/renderer_opengl/gl_device.h')
-rw-r--r--src/video_core/renderer_opengl/gl_device.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_device.h b/src/video_core/renderer_opengl/gl_device.h
index 3ef7c6dd8..ba6dcd3be 100644
--- a/src/video_core/renderer_opengl/gl_device.h
+++ b/src/video_core/renderer_opengl/gl_device.h
@@ -46,9 +46,14 @@ public:
return has_component_indexing_bug;
}
+ bool HasPreciseBug() const {
+ return has_precise_bug;
+ }
+
private:
static bool TestVariableAoffi();
static bool TestComponentIndexingBug();
+ static bool TestPreciseBug();
std::size_t uniform_buffer_alignment{};
std::size_t shader_storage_alignment{};
@@ -58,6 +63,7 @@ private:
bool has_vertex_viewport_layer{};
bool has_variable_aoffi{};
bool has_component_indexing_bug{};
+ bool has_precise_bug{};
};
} // namespace OpenGL