aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Shader/StructuredIr
AgeCommit message (Expand)Author
2022-12-29Use vector outputs for texture operations (#3939)gdkchan
2022-12-05Make structs readonly when applicable (#4002)Andrey Sukharev
2022-11-18SPIR-V: Fix unscaling helper not being able to find Array textures (#3863)riperiperi
2022-11-12Use vector transform feedback outputs if possible (#3832)gdkchan
2022-10-29SPIR-V: Fix tessellation control shader output types (#3807)gdkchan
2022-10-01Fix incorrect tessellation inputs/outputs (#3728)gdkchan
2022-07-31Vulkan backend (#2518)gdkchan
2022-07-23Avoid adding shader buffer descriptors for constant buffers that are not used...gdkchan
2022-04-10New shader cache implementation (#3194)gdkchan
2022-01-21Stop using glTransformFeedbackVaryings and use explicit layout on the shader ...gdkchan
2021-12-08Implement remaining shader double-precision instructions (#2845)gdkchan
2021-12-05Fix FLO.SH shader instruction with a input of 0 (#2876)gdkchan
2021-11-14Fix shader integer from/to double conversion (#2831)gdkchan
2021-10-28Add support for fragment shader interlock (#2768)gdkchan
2021-10-18Fix shader 8-bit and 16-bit STS/STG (#2741)gdkchan
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-08-31Implement Shader Instructions SUATOM and SURED (#2090)riperiperi
2021-08-27Initial support for shader attribute indexing (#2546)gdkchan
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-07-06Allow shader language and target API to be specified on the shader translator...gdkchan
2021-05-20Fix constant buffer array size when indexing is used and other buffer descrip...gdkchan
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
2021-04-20Only enable clip distance if written to on shader (#2217)gdkchan
2021-02-01Use multiple dest operands for shader call instructions (#1975)gdkchan
2021-01-28Support multiple destination operands on shader IR and shuffle predicates (#1...gdkchan
2021-01-26Add support for shader atomic min/max (S32) (#1948)gdkchan
2020-11-09Simplify logic for bindless texture handling (#1667)gdkchan
2020-10-25Implement CAL and RET shader instructions (#1618)gdkchan
2020-10-20Fix image binding format (#1625)gdkchan
2020-10-12Add support for shader constant buffer slot indexing (#1608)gdkchan
2020-05-27Support separate textures and samplers (#1216)gdkchan
2020-04-22Implement SULD shader instruction (#1117)gdkchan
2020-04-03Better IPA shader instruction implementation (#1082)gdkchan
2020-03-03Initial support for double precision shader instructions. (#963)gdkchan
2020-01-09Fix exception on shader translator when adding goto temp variablegdkchan
2020-01-09Correct non-constant offset rewrite for texelFetchgdkchan
2020-01-09Support non-constant texture offsets on non-NVIDIA gpusgdkchan
2020-01-09Support shared color mask, implement more shader instructionsgdkchan
2020-01-09Add a pass to turn global memory access into storage access, and do all stora...gdk
2020-01-09Partial support for branch with CC, and fix a edge case of branch out of loop...gdk
2020-01-09Simplified F2I shader instruction codegengdk
2020-01-09Fix regression on load/store local (wrong type)gdk
2020-01-09Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing t...gdk
2020-01-09Add partial support for array of samplers, and add pass to identify them from...gdk
2020-01-09Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc...gdk
2020-01-09Add shader support for the round mode on the F2F instruction, support mipmaps...gdk
2020-01-09Add per-source type memory change tracking, simplified state change tracking,...gdk
2020-01-09Initial support for image stores, support texture sample on computegdk
2020-01-09Initial workgdk