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authorgdkchan <gab.dark.100@gmail.com>2020-10-25 17:00:44 -0300
committerGitHub <noreply@github.com>2020-10-25 17:00:44 -0300
commit49f970d5bd9163e2b4e26a33ef8f84529174d5de (patch)
treeeceaf9c0454d27413ca77689c06a24b47467d1a0 /Ryujinx.Graphics.Shader/StructuredIr
parent973a615d405a83d5fc2f6a11ad12ba63c2a76465 (diff)
Implement CAL and RET shader instructions (#1618)
* Add support for CAL and RET shader instructions * Remove unused stuff * Fix a bug that could cause the wrong values to be passed to a function * Avoid repopulating function id dictionary every time * PR feedback * Fix vertex shader A/B merge
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr')
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs19
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs4
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs2
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs5
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/StructuredFunction.cs41
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs109
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs29
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs10
8 files changed, 171 insertions, 48 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs
index 76eee71e..a8474955 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs
@@ -14,24 +14,35 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public int SourcesCount => _sources.Length;
- public AstOperation(Instruction inst, params IAstNode[] sources)
+ public AstOperation(Instruction inst, IAstNode[] sources, int sourcesCount)
{
Inst = inst;
_sources = sources;
- foreach (IAstNode source in sources)
+ for (int index = 0; index < sources.Length; index++)
{
- AddUse(source, this);
+ if (index < sourcesCount)
+ {
+ AddUse(sources[index], this);
+ }
+ else
+ {
+ AddDef(sources[index], this);
+ }
}
Index = 0;
}
- public AstOperation(Instruction inst, int index, params IAstNode[] sources) : this(inst, sources)
+ public AstOperation(Instruction inst, int index, IAstNode[] sources, int sourcesCount) : this(inst, sources, sourcesCount)
{
Index = index;
}
+ public AstOperation(Instruction inst, params IAstNode[] sources) : this(inst, sources, sources.Length)
+ {
+ }
+
public IAstNode GetSource(int index)
{
return _sources[index];
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
index a37e1a3e..4c6d17a0 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/AstOptimizer.cs
@@ -11,7 +11,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
public static void Optimize(StructuredProgramContext context)
{
- AstBlock mainBlock = context.Info.MainBlock;
+ AstBlock mainBlock = context.CurrentFunction.MainBlock;
// When debug mode is enabled, we disable expression propagation
// (this makes comparison with the disassembly easier).
@@ -34,7 +34,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
visitor.Block.Remove(assignment);
- context.Info.Locals.Remove(propVar);
+ context.CurrentFunction.Locals.Remove(propVar);
}
}
}
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
index a3fa3e3a..188bf919 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
@@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
int handle,
int arraySize,
int index,
- params IAstNode[] sources) : base(inst, index, sources)
+ params IAstNode[] sources) : base(inst, index, sources, sources.Length)
{
Type = type;
Format = format;
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
index 3fcc5f11..fcf39cc0 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
@@ -49,6 +49,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.BitwiseOr, VariableType.Int, VariableType.Int, VariableType.Int);
Add(Instruction.BranchIfTrue, VariableType.None, VariableType.Bool);
Add(Instruction.BranchIfFalse, VariableType.None, VariableType.Bool);
+ Add(Instruction.Call, VariableType.Scalar);
Add(Instruction.Ceiling, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Clamp, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ClampU32, VariableType.U32, VariableType.U32, VariableType.U32, VariableType.U32);
@@ -151,6 +152,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
return VariableType.F32;
}
+ else if (inst == Instruction.Call)
+ {
+ return VariableType.S32;
+ }
return GetFinalVarType(_infoTbl[(int)(inst & Instruction.Mask)].SrcTypes[index], inst);
}
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredFunction.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredFunction.cs
new file mode 100644
index 00000000..3723f259
--- /dev/null
+++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredFunction.cs
@@ -0,0 +1,41 @@
+using System.Collections.Generic;
+
+namespace Ryujinx.Graphics.Shader.StructuredIr
+{
+ class StructuredFunction
+ {
+ public AstBlock MainBlock { get; }
+
+ public string Name { get; }
+
+ public VariableType ReturnType { get; }
+
+ public VariableType[] InArguments { get; }
+ public VariableType[] OutArguments { get; }
+
+ public HashSet<AstOperand> Locals { get; }
+
+ public StructuredFunction(
+ AstBlock mainBlock,
+ string name,
+ VariableType returnType,
+ VariableType[] inArguments,
+ VariableType[] outArguments)
+ {
+ MainBlock = mainBlock;
+ Name = name;
+ ReturnType = returnType;
+ InArguments = inArguments;
+ OutArguments = outArguments;
+
+ Locals = new HashSet<AstOperand>();
+ }
+
+ public VariableType GetArgumentType(int index)
+ {
+ return index >= InArguments.Length
+ ? OutArguments[index - InArguments.Length]
+ : InArguments[index];
+ }
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
index 65de5218..66570dc9 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
@@ -8,51 +8,108 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
static class StructuredProgram
{
- public static StructuredProgramInfo MakeStructuredProgram(BasicBlock[] blocks, ShaderConfig config)
+ public static StructuredProgramInfo MakeStructuredProgram(Function[] functions, ShaderConfig config)
{
- PhiFunctions.Remove(blocks);
+ StructuredProgramContext context = new StructuredProgramContext(config);
- StructuredProgramContext context = new StructuredProgramContext(blocks.Length, config);
-
- for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
+ for (int funcIndex = 0; funcIndex < functions.Length; funcIndex++)
{
- BasicBlock block = blocks[blkIndex];
+ Function function = functions[funcIndex];
+
+ BasicBlock[] blocks = function.Blocks;
+
+ VariableType returnType = function.ReturnsValue ? VariableType.S32 : VariableType.None;
- context.EnterBlock(block);
+ VariableType[] inArguments = new VariableType[function.InArgumentsCount];
+ VariableType[] outArguments = new VariableType[function.OutArgumentsCount];
- foreach (INode node in block.Operations)
+ for (int i = 0; i < inArguments.Length; i++)
{
- Operation operation = (Operation)node;
+ inArguments[i] = VariableType.S32;
+ }
- if (IsBranchInst(operation.Inst))
- {
- context.LeaveBlock(block, operation);
- }
- else
+ for (int i = 0; i < outArguments.Length; i++)
+ {
+ outArguments[i] = VariableType.S32;
+ }
+
+ context.EnterFunction(blocks.Length, function.Name, returnType, inArguments, outArguments);
+
+ PhiFunctions.Remove(blocks);
+
+ for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
+ {
+ BasicBlock block = blocks[blkIndex];
+
+ context.EnterBlock(block);
+
+ for (LinkedListNode<INode> opNode = block.Operations.First; opNode != null; opNode = opNode.Next)
{
- AddOperation(context, operation);
+ Operation operation = (Operation)opNode.Value;
+
+ if (IsBranchInst(operation.Inst))
+ {
+ context.LeaveBlock(block, operation);
+ }
+ else if (operation.Inst != Instruction.CallOutArgument)
+ {
+ AddOperation(context, opNode);
+ }
}
}
- }
- GotoElimination.Eliminate(context.GetGotos());
+ GotoElimination.Eliminate(context.GetGotos());
- AstOptimizer.Optimize(context);
+ AstOptimizer.Optimize(context);
+
+ context.LeaveFunction();
+ }
return context.Info;
}
- private static void AddOperation(StructuredProgramContext context, Operation operation)
+ private static void AddOperation(StructuredProgramContext context, LinkedListNode<INode> opNode)
{
+ Operation operation = (Operation)opNode.Value;
+
Instruction inst = operation.Inst;
- IAstNode[] sources = new IAstNode[operation.SourcesCount];
+ bool isCall = inst == Instruction.Call;
- for (int index = 0; index < sources.Length; index++)
+ int sourcesCount = operation.SourcesCount;
+
+ List<Operand> callOutOperands = new List<Operand>();
+
+ if (isCall)
+ {
+ LinkedListNode<INode> scan = opNode.Next;
+
+ while (scan != null && scan.Value is Operation nextOp && nextOp.Inst == Instruction.CallOutArgument)
+ {
+ callOutOperands.Add(nextOp.Dest);
+ scan = scan.Next;
+ }
+
+ sourcesCount += callOutOperands.Count;
+ }
+
+ IAstNode[] sources = new IAstNode[sourcesCount];
+
+ for (int index = 0; index < operation.SourcesCount; index++)
{
sources[index] = context.GetOperandUse(operation.GetSource(index));
}
+ if (isCall)
+ {
+ for (int index = 0; index < callOutOperands.Count; index++)
+ {
+ sources[operation.SourcesCount + index] = context.GetOperandDef(callOutOperands[index]);
+ }
+
+ callOutOperands.Clear();
+ }
+
AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
{
return new AstTextureOperation(
@@ -98,8 +155,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AddSBufferUse(context.Info.SBuffers, operation);
}
- AstAssignment assignment;
-
// If all the sources are bool, it's better to use short-circuiting
// logical operations, rather than forcing a cast to int and doing
// a bitwise operation with the value, as it is likely to be used as
@@ -152,16 +207,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
else if (!isCopy)
{
- source = new AstOperation(inst, operation.Index, sources);
+ source = new AstOperation(inst, operation.Index, sources, operation.SourcesCount);
}
else
{
source = sources[0];
}
- assignment = new AstAssignment(dest, source);
-
- context.AddNode(assignment);
+ context.AddNode(new AstAssignment(dest, source));
}
else if (operation.Inst == Instruction.Comment)
{
@@ -182,7 +235,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AddSBufferUse(context.Info.SBuffers, operation);
}
- context.AddNode(new AstOperation(inst, operation.Index, sources));
+ context.AddNode(new AstOperation(inst, operation.Index, sources, operation.SourcesCount));
}
// Those instructions needs to be emulated by using helper functions,
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
index b7d5efbe..2667be1d 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramContext.cs
@@ -24,11 +24,25 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
private int _currEndIndex;
private int _loopEndIndex;
+ public StructuredFunction CurrentFunction { get; private set; }
+
public StructuredProgramInfo Info { get; }
public ShaderConfig Config { get; }
- public StructuredProgramContext(int blocksCount, ShaderConfig config)
+ public StructuredProgramContext(ShaderConfig config)
+ {
+ Info = new StructuredProgramInfo();
+
+ Config = config;
+ }
+
+ public void EnterFunction(
+ int blocksCount,
+ string name,
+ VariableType returnType,
+ VariableType[] inArguments,
+ VariableType[] outArguments)
{
_loopTails = new HashSet<BasicBlock>();
@@ -45,9 +59,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
_currEndIndex = blocksCount;
_loopEndIndex = blocksCount;
- Info = new StructuredProgramInfo(_currBlock);
+ CurrentFunction = new StructuredFunction(_currBlock, name, returnType, inArguments, outArguments);
+ }
- Config = config;
+ public void LeaveFunction()
+ {
+ Info.Functions.Add(CurrentFunction);
}
public void EnterBlock(BasicBlock block)
@@ -185,7 +202,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
// so it is reset to false by the "local" assignment anyway.
if (block.Index != 0)
{
- Info.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));
+ CurrentFunction.MainBlock.AddFirst(Assign(gotoTempAsg.Destination, Const(IrConsts.False)));
}
}
@@ -253,7 +270,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
AstOperand newTemp = Local(type);
- Info.Locals.Add(newTemp);
+ CurrentFunction.Locals.Add(newTemp);
return newTemp;
}
@@ -304,7 +321,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
_localsMap.Add(operand, astOperand);
- Info.Locals.Add(astOperand);
+ CurrentFunction.Locals.Add(astOperand);
}
return astOperand;
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
index ef3b3eca..16a27f51 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
@@ -4,9 +4,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
class StructuredProgramInfo
{
- public AstBlock MainBlock { get; }
-
- public HashSet<AstOperand> Locals { get; }
+ public List<StructuredFunction> Functions { get; }
public HashSet<int> CBuffers { get; }
public HashSet<int> SBuffers { get; }
@@ -22,11 +20,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public HashSet<AstTextureOperation> Samplers { get; }
public HashSet<AstTextureOperation> Images { get; }
- public StructuredProgramInfo(AstBlock mainBlock)
+ public StructuredProgramInfo()
{
- MainBlock = mainBlock;
-
- Locals = new HashSet<AstOperand>();
+ Functions = new List<StructuredFunction>();
CBuffers = new HashSet<int>();
SBuffers = new HashSet<int>();