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| author | gdkchan <gab.dark.100@gmail.com> | 2021-10-28 19:53:12 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-10-28 19:53:12 -0300 |
| commit | 99445dd0a63f4a6fcb53e7818cda689d8299453b (patch) | |
| tree | 9d979f95e3e4cdf12999bc005655505953a60613 /Ryujinx.Graphics.Shader/StructuredIr | |
| parent | a7a40a77f2c07ea0ea9f6e7bfb57dbe9fce06db7 (diff) | |
Add support for fragment shader interlock (#2768)
* Support coherent images
* Add support for fragment shader interlock
* Change to tree based match approach
* Refactor + check for branch targets and external registers
* Make detection more robust
* Use Intel fragment shader ordering if interlock is not available, use nothing if both are not available
* Remove unused field
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr')
| -rw-r--r-- | Ryujinx.Graphics.Shader/StructuredIr/OperandInfo.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/OperandInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/OperandInfo.cs index e56008f0..34428815 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/OperandInfo.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/OperandInfo.cs @@ -21,6 +21,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { return type switch { + OperandType.Argument => VariableType.S32, OperandType.Attribute => VariableType.F32, OperandType.AttributePerPatch => VariableType.F32, OperandType.Constant => VariableType.S32, |
