diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-11-14 21:37:07 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-14 21:37:07 -0300 |
| commit | b9d83cc97ee1cb8c60d9b01c162bab742567fe6e (patch) | |
| tree | 7cfe5cffd688dd8ca5a06e91c85e5e4cfbcce9c6 /Ryujinx.Graphics.Shader/StructuredIr | |
| parent | 788aec511ffe64c9a22024d1b88334ec8e3b5ad6 (diff) | |
Fix shader integer from/to double conversion (#2831)
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr')
| -rw-r--r-- | Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs index c647f450..f3397ada 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs @@ -66,10 +66,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Add(Instruction.ConditionalSelect, VariableType.Scalar, VariableType.Bool, VariableType.Scalar, VariableType.Scalar); Add(Instruction.ConvertFP32ToFP64, VariableType.F64, VariableType.F32); Add(Instruction.ConvertFP64ToFP32, VariableType.F32, VariableType.F64); - Add(Instruction.ConvertFPToS32, VariableType.S32, VariableType.F32); - Add(Instruction.ConvertFPToU32, VariableType.U32, VariableType.F32); - Add(Instruction.ConvertS32ToFP, VariableType.F32, VariableType.S32); - Add(Instruction.ConvertU32ToFP, VariableType.F32, VariableType.U32); + Add(Instruction.ConvertFP32ToS32, VariableType.S32, VariableType.F32); + Add(Instruction.ConvertFP32ToU32, VariableType.U32, VariableType.F32); + Add(Instruction.ConvertFP64ToS32, VariableType.S32, VariableType.F64); + Add(Instruction.ConvertFP64ToU32, VariableType.U32, VariableType.F64); + Add(Instruction.ConvertS32ToFP32, VariableType.F32, VariableType.S32); + Add(Instruction.ConvertS32ToFP64, VariableType.F64, VariableType.S32); + Add(Instruction.ConvertU32ToFP32, VariableType.F32, VariableType.U32); + Add(Instruction.ConvertU32ToFP64, VariableType.F64, VariableType.U32); Add(Instruction.Cosine, VariableType.Scalar, VariableType.Scalar); Add(Instruction.Ddx, VariableType.F32, VariableType.F32); Add(Instruction.Ddy, VariableType.F32, VariableType.F32); |
