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authorgdkchan <gab.dark.100@gmail.com>2021-11-14 21:37:07 -0300
committerGitHub <noreply@github.com>2021-11-14 21:37:07 -0300
commitb9d83cc97ee1cb8c60d9b01c162bab742567fe6e (patch)
tree7cfe5cffd688dd8ca5a06e91c85e5e4cfbcce9c6 /Ryujinx.Graphics.Shader/StructuredIr
parent788aec511ffe64c9a22024d1b88334ec8e3b5ad6 (diff)
Fix shader integer from/to double conversion (#2831)
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr')
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs12
1 files changed, 8 insertions, 4 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
index c647f450..f3397ada 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
@@ -66,10 +66,14 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.ConditionalSelect, VariableType.Scalar, VariableType.Bool, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ConvertFP32ToFP64, VariableType.F64, VariableType.F32);
Add(Instruction.ConvertFP64ToFP32, VariableType.F32, VariableType.F64);
- Add(Instruction.ConvertFPToS32, VariableType.S32, VariableType.F32);
- Add(Instruction.ConvertFPToU32, VariableType.U32, VariableType.F32);
- Add(Instruction.ConvertS32ToFP, VariableType.F32, VariableType.S32);
- Add(Instruction.ConvertU32ToFP, VariableType.F32, VariableType.U32);
+ Add(Instruction.ConvertFP32ToS32, VariableType.S32, VariableType.F32);
+ Add(Instruction.ConvertFP32ToU32, VariableType.U32, VariableType.F32);
+ Add(Instruction.ConvertFP64ToS32, VariableType.S32, VariableType.F64);
+ Add(Instruction.ConvertFP64ToU32, VariableType.U32, VariableType.F64);
+ Add(Instruction.ConvertS32ToFP32, VariableType.F32, VariableType.S32);
+ Add(Instruction.ConvertS32ToFP64, VariableType.F64, VariableType.S32);
+ Add(Instruction.ConvertU32ToFP32, VariableType.F32, VariableType.U32);
+ Add(Instruction.ConvertU32ToFP64, VariableType.F64, VariableType.U32);
Add(Instruction.Cosine, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Ddx, VariableType.F32, VariableType.F32);
Add(Instruction.Ddy, VariableType.F32, VariableType.F32);