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authorgdk <gab.dark.100@gmail.com>2019-10-31 00:29:22 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit278a4c317c0b87add67cc9ebc904afe1db23a031 (patch)
tree452b59bf4aebf45b9086cf1f59e006c089a2cba7 /Ryujinx.Graphics.Shader/StructuredIr
parentd786d8d2b924da7cd116a2eb97d738a9f07b4e43 (diff)
Implement BFI, BRK, FLO, FSWZADD, PBK, SHFL and TXD shader instructions, misc. fixes
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr')
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs14
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs10
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs22
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs2
4 files changed, 48 insertions, 0 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs b/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs
new file mode 100644
index 00000000..e2eee78d
--- /dev/null
+++ b/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs
@@ -0,0 +1,14 @@
+using System;
+
+namespace Ryujinx.Graphics.Shader.StructuredIr
+{
+ [Flags]
+ enum HelperFunctionsMask
+ {
+ Shuffle = 1 << 0,
+ ShuffleDown = 1 << 1,
+ ShuffleUp = 1 << 2,
+ ShuffleXor = 1 << 3,
+ SwizzleAdd = 1 << 4
+ }
+} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
index 675a9678..381cf292 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
@@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
// Inst Destination type Source 1 type Source 2 type Source 3 type Source 4 type
Add(Instruction.Absolute, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Add, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
+ Add(Instruction.BitCount, VariableType.Int, VariableType.Int);
Add(Instruction.BitfieldExtractS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.BitfieldExtractU32, VariableType.U32, VariableType.U32, VariableType.S32, VariableType.S32);
Add(Instruction.BitfieldInsert, VariableType.Int, VariableType.Int, VariableType.Int, VariableType.S32, VariableType.S32);
@@ -55,8 +56,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.ConvertS32ToFP, VariableType.F32, VariableType.S32);
Add(Instruction.ConvertU32ToFP, VariableType.F32, VariableType.U32);
Add(Instruction.Cosine, VariableType.Scalar, VariableType.Scalar);
+ Add(Instruction.Ddx, VariableType.F32, VariableType.F32);
+ Add(Instruction.Ddy, VariableType.F32, VariableType.F32);
Add(Instruction.Divide, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ExponentB2, VariableType.Scalar, VariableType.Scalar);
+ Add(Instruction.FindFirstSetS32, VariableType.S32, VariableType.S32);
+ Add(Instruction.FindFirstSetU32, VariableType.S32, VariableType.U32);
Add(Instruction.Floor, VariableType.F32, VariableType.F32);
Add(Instruction.FusedMultiplyAdd, VariableType.F32, VariableType.F32, VariableType.F32, VariableType.F32);
Add(Instruction.ImageLoad, VariableType.F32);
@@ -75,6 +80,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.ShiftLeft, VariableType.Int, VariableType.Int, VariableType.Int);
Add(Instruction.ShiftRightS32, VariableType.S32, VariableType.S32, VariableType.Int);
Add(Instruction.ShiftRightU32, VariableType.U32, VariableType.U32, VariableType.Int);
+ Add(Instruction.Shuffle, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
+ Add(Instruction.ShuffleDown, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
+ Add(Instruction.ShuffleUp, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
+ Add(Instruction.ShuffleXor, VariableType.F32, VariableType.F32, VariableType.U32, VariableType.U32);
Add(Instruction.Maximum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.MaximumU32, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.Minimum, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
@@ -90,6 +99,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.StoreLocal, VariableType.None, VariableType.S32, VariableType.F32);
Add(Instruction.StoreStorage, VariableType.None, VariableType.S32, VariableType.S32, VariableType.F32);
Add(Instruction.Subtract, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
+ Add(Instruction.SwizzleAdd, VariableType.F32, VariableType.F32, VariableType.F32, VariableType.S32);
Add(Instruction.TextureSample, VariableType.F32);
Add(Instruction.TextureSize, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.Truncate, VariableType.F32, VariableType.F32);
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
index 53ca6700..c4ffbe1a 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
@@ -179,6 +179,28 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
context.AddNode(new AstOperation(inst, sources));
}
+
+ // Those instructions needs to be emulated by using helper functions,
+ // because they are NVIDIA specific. Those flags helps the backend to
+ // decide which helper functions are needed on the final generated code.
+ switch (operation.Inst)
+ {
+ case Instruction.Shuffle:
+ context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle;
+ break;
+ case Instruction.ShuffleDown:
+ context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleDown;
+ break;
+ case Instruction.ShuffleUp:
+ context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleUp;
+ break;
+ case Instruction.ShuffleXor:
+ context.Info.HelperFunctionsMask |= HelperFunctionsMask.ShuffleXor;
+ break;
+ case Instruction.SwizzleAdd:
+ context.Info.HelperFunctionsMask |= HelperFunctionsMask.SwizzleAdd;
+ break;
+ }
}
private static VariableType GetVarTypeFromUses(Operand dest)
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
index 1094fba2..0ef4bde3 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgramInfo.cs
@@ -18,6 +18,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
public bool UsesInstanceId { get; set; }
+ public HelperFunctionsMask HelperFunctionsMask { get; set; }
+
public HashSet<AstTextureOperation> Samplers { get; }
public HashSet<AstTextureOperation> Images { get; }