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authorriperiperi <rhy3756547@hotmail.com>2021-08-31 06:51:57 +0100
committerGitHub <noreply@github.com>2021-08-31 02:51:57 -0300
commit142cededd4db2ff4f83a4833580d343a4f0a8cde (patch)
tree426e8ed20d182663a7666666c08a5566c8d204fb /Ryujinx.Graphics.Shader/StructuredIr
parent416dc8fde49f8eb42d47b1ab606028a5cabe8f90 (diff)
Implement Shader Instructions SUATOM and SURED (#2090)
* Initial Implementation * Further improvements (no support for float/64-bit types) * Merge atomic and reduce instructions, add missing format switch * Fix rebase issues. * Not used. * Whoops. Fixed. * Partial implementation of inc/dec, cleanup and TODOs * Remove testing path * Address Feedback
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr')
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
index 33ee26ba..79588778 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
@@ -81,6 +81,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.FusedMultiplyAdd, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.ImageLoad, VariableType.F32);
Add(Instruction.ImageStore, VariableType.None);
+ Add(Instruction.ImageAtomic, VariableType.S32);
Add(Instruction.IsNan, VariableType.Bool, VariableType.F32);
Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.LoadConstant, VariableType.F32, VariableType.S32, VariableType.S32);
@@ -146,9 +147,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
// TODO: Return correct type depending on source index,
// that can improve the decompiler output.
- if (inst == Instruction.ImageLoad ||
- inst == Instruction.ImageStore ||
- inst == Instruction.Lod ||
+ if (inst == Instruction.ImageLoad ||
+ inst == Instruction.ImageStore ||
+ inst == Instruction.ImageAtomic ||
+ inst == Instruction.Lod ||
inst == Instruction.TextureSample)
{
return VariableType.F32;