diff options
| author | riperiperi <rhy3756547@hotmail.com> | 2021-08-31 06:51:57 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-08-31 02:51:57 -0300 |
| commit | 142cededd4db2ff4f83a4833580d343a4f0a8cde (patch) | |
| tree | 426e8ed20d182663a7666666c08a5566c8d204fb /Ryujinx.Graphics.Shader/StructuredIr | |
| parent | 416dc8fde49f8eb42d47b1ab606028a5cabe8f90 (diff) | |
Implement Shader Instructions SUATOM and SURED (#2090)
* Initial Implementation
* Further improvements (no support for float/64-bit types)
* Merge atomic and reduce instructions, add missing format switch
* Fix rebase issues.
* Not used.
* Whoops. Fixed.
* Partial implementation of inc/dec, cleanup and TODOs
* Remove testing path
* Address Feedback
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr')
| -rw-r--r-- | Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs index 33ee26ba..79588778 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs @@ -81,6 +81,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Add(Instruction.FusedMultiplyAdd, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar); Add(Instruction.ImageLoad, VariableType.F32); Add(Instruction.ImageStore, VariableType.None); + Add(Instruction.ImageAtomic, VariableType.S32); Add(Instruction.IsNan, VariableType.Bool, VariableType.F32); Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32, VariableType.S32); Add(Instruction.LoadConstant, VariableType.F32, VariableType.S32, VariableType.S32); @@ -146,9 +147,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { // TODO: Return correct type depending on source index, // that can improve the decompiler output. - if (inst == Instruction.ImageLoad || - inst == Instruction.ImageStore || - inst == Instruction.Lod || + if (inst == Instruction.ImageLoad || + inst == Instruction.ImageStore || + inst == Instruction.ImageAtomic || + inst == Instruction.Lod || inst == Instruction.TextureSample) { return VariableType.F32; |
