From 142cededd4db2ff4f83a4833580d343a4f0a8cde Mon Sep 17 00:00:00 2001 From: riperiperi Date: Tue, 31 Aug 2021 06:51:57 +0100 Subject: Implement Shader Instructions SUATOM and SURED (#2090) * Initial Implementation * Further improvements (no support for float/64-bit types) * Merge atomic and reduce instructions, add missing format switch * Fix rebase issues. * Not used. * Whoops. Fixed. * Partial implementation of inc/dec, cleanup and TODOs * Remove testing path * Address Feedback --- Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'Ryujinx.Graphics.Shader/StructuredIr') diff --git a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs index 33ee26ba..79588778 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs @@ -81,6 +81,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Add(Instruction.FusedMultiplyAdd, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar); Add(Instruction.ImageLoad, VariableType.F32); Add(Instruction.ImageStore, VariableType.None); + Add(Instruction.ImageAtomic, VariableType.S32); Add(Instruction.IsNan, VariableType.Bool, VariableType.F32); Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32, VariableType.S32); Add(Instruction.LoadConstant, VariableType.F32, VariableType.S32, VariableType.S32); @@ -146,9 +147,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { // TODO: Return correct type depending on source index, // that can improve the decompiler output. - if (inst == Instruction.ImageLoad || - inst == Instruction.ImageStore || - inst == Instruction.Lod || + if (inst == Instruction.ImageLoad || + inst == Instruction.ImageStore || + inst == Instruction.ImageAtomic || + inst == Instruction.Lod || inst == Instruction.TextureSample) { return VariableType.F32; -- cgit v1.2.3