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authorgdk <gab.dark.100@gmail.com>2019-11-08 17:29:41 -0300
committerThog <thog@protonmail.com>2020-01-09 02:13:00 +0100
commit769c02235f489f02b1791e6e76dc8b3ab18028ee (patch)
treeef0a2ffc5030360d5cef78e7c67e131e44348d50 /Ryujinx.Graphics.Shader/StructuredIr
parent1e8bc29f32cde08616175f8f87405dfa7b8c4025 (diff)
Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr')
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs8
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs4
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs11
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs24
-rw-r--r--Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs44
5 files changed, 53 insertions, 38 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs
index 1607ffec..76eee71e 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/AstOperation.cs
@@ -8,7 +8,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
{
public Instruction Inst { get; }
- public int ComponentMask { get; }
+ public int Index { get; }
private IAstNode[] _sources;
@@ -24,12 +24,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
AddUse(source, this);
}
- ComponentMask = 1;
+ Index = 0;
}
- public AstOperation(Instruction inst, int compMask, params IAstNode[] sources) : this(inst, sources)
+ public AstOperation(Instruction inst, int index, params IAstNode[] sources) : this(inst, sources)
{
- ComponentMask = compMask;
+ Index = index;
}
public IAstNode GetSource(int index)
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs b/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
index d6d40732..5473978e 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/AstTextureOperation.cs
@@ -16,8 +16,8 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
TextureFlags flags,
int handle,
int arraySize,
- int compMask,
- params IAstNode[] sources) : base(inst, compMask, sources)
+ int index,
+ params IAstNode[] sources) : base(inst, index, sources)
{
Type = type;
Flags = flags;
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs b/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs
index e2eee78d..b262e6bc 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs
@@ -5,10 +5,11 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
[Flags]
enum HelperFunctionsMask
{
- Shuffle = 1 << 0,
- ShuffleDown = 1 << 1,
- ShuffleUp = 1 << 2,
- ShuffleXor = 1 << 3,
- SwizzleAdd = 1 << 4
+ GlobalMemory = 1 << 0,
+ Shuffle = 1 << 1,
+ ShuffleDown = 1 << 2,
+ ShuffleUp = 1 << 3,
+ ShuffleXor = 1 << 4,
+ SwizzleAdd = 1 << 5
}
} \ No newline at end of file
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
index 381cf292..4f4ebb99 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs
@@ -25,8 +25,19 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
_infoTbl = new InstInfo[(int)Instruction.Count];
// Inst Destination type Source 1 type Source 2 type Source 3 type Source 4 type
+ Add(Instruction.AtomicAdd, VariableType.U32, VariableType.U32, VariableType.U32);
+ Add(Instruction.AtomicAnd, VariableType.U32, VariableType.U32, VariableType.U32);
+ Add(Instruction.AtomicCompareAndSwap, VariableType.U32, VariableType.U32, VariableType.U32, VariableType.U32);
+ Add(Instruction.AtomicMaxS32, VariableType.S32, VariableType.S32, VariableType.S32);
+ Add(Instruction.AtomicMaxU32, VariableType.U32, VariableType.U32, VariableType.U32);
+ Add(Instruction.AtomicMinS32, VariableType.S32, VariableType.S32, VariableType.S32);
+ Add(Instruction.AtomicMinU32, VariableType.U32, VariableType.U32, VariableType.U32);
+ Add(Instruction.AtomicOr, VariableType.U32, VariableType.U32, VariableType.U32);
+ Add(Instruction.AtomicSwap, VariableType.U32, VariableType.U32, VariableType.U32);
+ Add(Instruction.AtomicXor, VariableType.U32, VariableType.U32, VariableType.U32);
Add(Instruction.Absolute, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.Add, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
+ Add(Instruction.Ballot, VariableType.U32, VariableType.Bool);
Add(Instruction.BitCount, VariableType.Int, VariableType.Int);
Add(Instruction.BitfieldExtractS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.BitfieldExtractU32, VariableType.U32, VariableType.U32, VariableType.S32, VariableType.S32);
@@ -69,9 +80,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.IsNan, VariableType.Bool, VariableType.F32);
Add(Instruction.LoadAttribute, VariableType.F32, VariableType.S32, VariableType.S32);
Add(Instruction.LoadConstant, VariableType.F32, VariableType.S32, VariableType.S32);
- Add(Instruction.LoadGlobal, VariableType.F32, VariableType.S32, VariableType.S32);
+ Add(Instruction.LoadGlobal, VariableType.U32, VariableType.S32, VariableType.S32);
Add(Instruction.LoadLocal, VariableType.F32, VariableType.S32);
- Add(Instruction.LoadStorage, VariableType.F32, VariableType.S32, VariableType.S32);
+ Add(Instruction.LoadShared, VariableType.U32, VariableType.S32);
+ Add(Instruction.LoadStorage, VariableType.U32, VariableType.S32);
Add(Instruction.LogarithmB2, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.LogicalAnd, VariableType.Bool, VariableType.Bool, VariableType.Bool);
Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool);
@@ -95,15 +107,19 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
Add(Instruction.Round, VariableType.F32, VariableType.F32);
Add(Instruction.Sine, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.SquareRoot, VariableType.Scalar, VariableType.Scalar);
- Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.F32);
+ Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32);
Add(Instruction.StoreLocal, VariableType.None, VariableType.S32, VariableType.F32);
- Add(Instruction.StoreStorage, VariableType.None, VariableType.S32, VariableType.S32, VariableType.F32);
+ Add(Instruction.StoreShared, VariableType.None, VariableType.S32, VariableType.U32);
+ Add(Instruction.StoreStorage, VariableType.None, VariableType.S32, VariableType.U32);
Add(Instruction.Subtract, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
Add(Instruction.SwizzleAdd, VariableType.F32, VariableType.F32, VariableType.F32, VariableType.S32);
Add(Instruction.TextureSample, VariableType.F32);
Add(Instruction.TextureSize, VariableType.S32, VariableType.S32, VariableType.S32);
Add(Instruction.Truncate, VariableType.F32, VariableType.F32);
Add(Instruction.UnpackHalf2x16, VariableType.F32, VariableType.U32);
+ Add(Instruction.VoteAll, VariableType.Bool, VariableType.Bool);
+ Add(Instruction.VoteAllEqual, VariableType.Bool, VariableType.Bool);
+ Add(Instruction.VoteAny, VariableType.Bool, VariableType.Bool);
}
private static void Add(Instruction inst, VariableType destType, params VariableType[] srcTypes)
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
index ef8443ab..a81b3d12 100644
--- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
+++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs
@@ -51,8 +51,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
sources[index] = context.GetOperandUse(operation.GetSource(index));
}
- int componentMask = 1 << operation.ComponentIndex;
-
AstTextureOperation GetAstTextureOperation(TextureOperation texOp)
{
return new AstTextureOperation(
@@ -61,7 +59,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
texOp.Flags,
texOp.Handle,
4, // TODO: Non-hardcoded array size.
- componentMask,
+ texOp.Index,
sources);
}
@@ -80,16 +78,9 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
context.Info.CBuffers.Add(slot.Value);
}
- else if (inst == Instruction.LoadStorage)
+ else if (UsesStorage(inst))
{
- Operand slot = operation.GetSource(0);
-
- if (slot.Type != OperandType.Constant)
- {
- throw new InvalidOperationException("Found load or store with non-constant storage buffer slot.");
- }
-
- context.Info.SBuffers.Add(slot.Value);
+ context.Info.SBuffers.Add(operation.Index);
}
AstAssignment assignment;
@@ -141,7 +132,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
else if (!isCopy)
{
- source = new AstOperation(inst, componentMask, sources);
+ source = new AstOperation(inst, operation.Index, sources);
}
else
{
@@ -166,19 +157,12 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
}
else
{
- if (inst == Instruction.StoreStorage)
+ if (UsesStorage(inst))
{
- Operand slot = operation.GetSource(0);
-
- if (slot.Type != OperandType.Constant)
- {
- throw new InvalidOperationException("Found load or store with non-constant storage buffer slot.");
- }
-
- context.Info.SBuffers.Add(slot.Value);
+ context.Info.SBuffers.Add(operation.Index);
}
- context.AddNode(new AstOperation(inst, sources));
+ context.AddNode(new AstOperation(inst, operation.Index, sources));
}
// Those instructions needs to be emulated by using helper functions,
@@ -186,6 +170,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
// decide which helper functions are needed on the final generated code.
switch (operation.Inst)
{
+ case Instruction.LoadGlobal:
+ case Instruction.StoreGlobal:
+ context.Info.HelperFunctionsMask |= HelperFunctionsMask.GlobalMemory;
+ break;
case Instruction.Shuffle:
context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle;
break;
@@ -320,5 +308,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
throw new ArgumentException($"Unexpected instruction \"{inst}\".");
}
+
+ private static bool UsesStorage(Instruction inst)
+ {
+ if (inst == Instruction.LoadStorage || inst == Instruction.StoreStorage)
+ {
+ return true;
+ }
+
+ return inst.IsAtomic() && (inst & Instruction.MrMask) == Instruction.MrStorage;
+ }
}
} \ No newline at end of file