diff options
| author | gdk <gab.dark.100@gmail.com> | 2019-11-30 23:53:09 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | 6a98c643cabeea25dc42e19fe475a687a034a532 (patch) | |
| tree | ccb1ecbfc5b79852be8a1f52e241015142a8a7a9 /Ryujinx.Graphics.Shader/StructuredIr | |
| parent | 396768f3b4494c7dcb0c03942eeb50ef4d47adde (diff) | |
Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
Diffstat (limited to 'Ryujinx.Graphics.Shader/StructuredIr')
3 files changed, 40 insertions, 24 deletions
diff --git a/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs b/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs index b262e6bc..e2eee78d 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/HelperFunctionsMask.cs @@ -5,11 +5,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr [Flags] enum HelperFunctionsMask { - GlobalMemory = 1 << 0, - Shuffle = 1 << 1, - ShuffleDown = 1 << 2, - ShuffleUp = 1 << 3, - ShuffleXor = 1 << 4, - SwizzleAdd = 1 << 5 + Shuffle = 1 << 0, + ShuffleDown = 1 << 1, + ShuffleUp = 1 << 2, + ShuffleXor = 1 << 3, + SwizzleAdd = 1 << 4 } }
\ No newline at end of file diff --git a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs index 4c456d7b..d1874f50 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/InstructionInfo.cs @@ -25,16 +25,16 @@ namespace Ryujinx.Graphics.Shader.StructuredIr _infoTbl = new InstInfo[(int)Instruction.Count]; // Inst Destination type Source 1 type Source 2 type Source 3 type Source 4 type - Add(Instruction.AtomicAdd, VariableType.U32, VariableType.U32, VariableType.U32); - Add(Instruction.AtomicAnd, VariableType.U32, VariableType.U32, VariableType.U32); - Add(Instruction.AtomicCompareAndSwap, VariableType.U32, VariableType.U32, VariableType.U32, VariableType.U32); - Add(Instruction.AtomicMaxS32, VariableType.S32, VariableType.S32, VariableType.S32); - Add(Instruction.AtomicMaxU32, VariableType.U32, VariableType.U32, VariableType.U32); - Add(Instruction.AtomicMinS32, VariableType.S32, VariableType.S32, VariableType.S32); - Add(Instruction.AtomicMinU32, VariableType.U32, VariableType.U32, VariableType.U32); - Add(Instruction.AtomicOr, VariableType.U32, VariableType.U32, VariableType.U32); - Add(Instruction.AtomicSwap, VariableType.U32, VariableType.U32, VariableType.U32); - Add(Instruction.AtomicXor, VariableType.U32, VariableType.U32, VariableType.U32); + Add(Instruction.AtomicAdd, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32); + Add(Instruction.AtomicAnd, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32); + Add(Instruction.AtomicCompareAndSwap, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32, VariableType.U32); + Add(Instruction.AtomicMaxS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32); + Add(Instruction.AtomicMaxU32, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32); + Add(Instruction.AtomicMinS32, VariableType.S32, VariableType.S32, VariableType.S32, VariableType.S32); + Add(Instruction.AtomicMinU32, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32); + Add(Instruction.AtomicOr, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32); + Add(Instruction.AtomicSwap, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32); + Add(Instruction.AtomicXor, VariableType.U32, VariableType.S32, VariableType.S32, VariableType.U32); Add(Instruction.Absolute, VariableType.Scalar, VariableType.Scalar); Add(Instruction.Add, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar); Add(Instruction.Ballot, VariableType.U32, VariableType.Bool); @@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Add(Instruction.LoadGlobal, VariableType.U32, VariableType.S32, VariableType.S32); Add(Instruction.LoadLocal, VariableType.U32, VariableType.S32); Add(Instruction.LoadShared, VariableType.U32, VariableType.S32); - Add(Instruction.LoadStorage, VariableType.U32, VariableType.S32); + Add(Instruction.LoadStorage, VariableType.U32, VariableType.S32, VariableType.S32); Add(Instruction.LogarithmB2, VariableType.Scalar, VariableType.Scalar); Add(Instruction.LogicalAnd, VariableType.Bool, VariableType.Bool, VariableType.Bool); Add(Instruction.LogicalExclusiveOr, VariableType.Bool, VariableType.Bool, VariableType.Bool); @@ -111,7 +111,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr Add(Instruction.StoreGlobal, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32); Add(Instruction.StoreLocal, VariableType.None, VariableType.S32, VariableType.U32); Add(Instruction.StoreShared, VariableType.None, VariableType.S32, VariableType.U32); - Add(Instruction.StoreStorage, VariableType.None, VariableType.S32, VariableType.U32); + Add(Instruction.StoreStorage, VariableType.None, VariableType.S32, VariableType.S32, VariableType.U32); Add(Instruction.Subtract, VariableType.Scalar, VariableType.Scalar, VariableType.Scalar); Add(Instruction.SwizzleAdd, VariableType.F32, VariableType.F32, VariableType.F32, VariableType.S32); Add(Instruction.TextureSample, VariableType.F32); diff --git a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs index a81b3d12..a85fbae3 100644 --- a/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs +++ b/Ryujinx.Graphics.Shader/StructuredIr/StructuredProgram.cs @@ -1,4 +1,5 @@ using Ryujinx.Graphics.Shader.IntermediateRepresentation; +using Ryujinx.Graphics.Shader.Translation; using System; using System.Collections.Generic; @@ -80,7 +81,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr } else if (UsesStorage(inst)) { - context.Info.SBuffers.Add(operation.Index); + AddSBufferUse(context.Info.SBuffers, operation); } AstAssignment assignment; @@ -159,7 +160,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr { if (UsesStorage(inst)) { - context.Info.SBuffers.Add(operation.Index); + AddSBufferUse(context.Info.SBuffers, operation); } context.AddNode(new AstOperation(inst, operation.Index, sources)); @@ -170,10 +171,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr // decide which helper functions are needed on the final generated code. switch (operation.Inst) { - case Instruction.LoadGlobal: - case Instruction.StoreGlobal: - context.Info.HelperFunctionsMask |= HelperFunctionsMask.GlobalMemory; - break; case Instruction.Shuffle: context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle; break; @@ -192,6 +189,26 @@ namespace Ryujinx.Graphics.Shader.StructuredIr } } + private static void AddSBufferUse(HashSet<int> sBuffers, Operation operation) + { + Operand slot = operation.GetSource(0); + + if (slot.Type == OperandType.Constant) + { + sBuffers.Add(slot.Value); + } + else + { + // If the value is not constant, then we don't know + // how many storage buffers are used, so we assume + // all of them are used. + for (int index = 0; index < GlobalMemory.StorageMaxCount; index++) + { + sBuffers.Add(index); + } + } + } + private static VariableType GetVarTypeFromUses(Operand dest) { HashSet<Operand> visited = new HashSet<Operand>(); |
