aboutsummaryrefslogtreecommitdiff
path: root/Ryujinx.Graphics.Shader/CodeGen
AgeCommit message (Expand)Author
2021-10-18Another workaround for NVIDIA driver 496.13 shader bug (#2750)riperiperi
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-10-12Rewrite shader decoding stage (#2698)gdkchan
2021-09-19Use shader subgroup extensions if shader ballot is not supported (#2627)gdkchan
2021-08-31Implement Shader Instructions SUATOM and SURED (#2090)riperiperi
2021-08-30Fix out-of-bounds shader thread shuffle (#2605)gdkchan
2021-08-27Initial support for shader attribute indexing (#2546)gdkchan
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-07-09Unscale textureSize when resolution scaling is used (#2441)gdkchan
2021-07-06Allow shader language and target API to be specified on the shader translator...gdkchan
2021-06-25Fix default value for unwritten shader outputs (#2412)gdkchan
2021-06-25Fix texture sampling with depth compare and LOD level or bias (#2404)gdkchan
2021-06-23Pass all inputs when geometry shader passthrough is enabled (#2362)gdkchan
2021-05-20Fix constant buffer array size when indexing is used and other buffer descrip...gdkchan
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
2021-05-01Fix shader buffer write flag on atomic instructions (#2261)gdkchan
2021-04-02Implement shader HelperThreadNV (#2163)gdkchan
2021-03-08Improve Buffer Textures and flush Image Stores (#2088)riperiperi
2021-01-29Implement geometry shader passthrough (#1961)gdkchan
2021-01-28Support multiple destination operands on shader IR and shuffle predicates (#1...gdkchan
2021-01-27Support shader F32 to Bool reinterpretation (#1969)gdkchan
2021-01-27Fix regression on shader atomic SSBO operations (#1967)gdkchan
2021-01-26Add support for shader atomic min/max (S32) (#1948)gdkchan
2021-01-17Implement lazy flush-on-read for Buffers (SSBO/Copy) (#1790)riperiperi
2020-12-02Implement Force Early Z Register (#1755)riperiperi
2020-11-09Simplify logic for bindless texture handling (#1667)gdkchan
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-11-06Support single precision contants for double precision operations (#1673)gdkchan
2020-11-02Support res scale on images, correctly blacklist for SUST, move logic out of ...riperiperi
2020-10-28Add scaling for Texture2DArray when using TexelFetch. (#1645)riperiperi
2020-10-28Avoid sampler conflicts on bindless samplers with the same name (#1642)gdkchan
2020-10-25Implement CAL and RET shader instructions (#1618)gdkchan
2020-10-20Fix image binding format (#1625)gdkchan
2020-10-17Fix gl_in being used with built-in variables that are not per-vertex (#1624)gdkchan
2020-10-12Add support for shader constant buffer slot indexing (#1608)gdkchan
2020-07-29Fix shader regression on Intel iGPUs by reverting layout changes (#1425)gdkchan
2020-07-26Implement BGRA texture support (#1418)gdkchan
2020-07-15Initial transform feedback support (#1370)gdkchan
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
2020-05-27Support separate textures and samplers (#1216)gdkchan
2020-05-27Omit image format if possible, and fix BA bit (#1280)gdkchan
2020-05-06Refactor shader GPU state and memory access (#1203)gdkchan
2020-04-22Implement SULD shader instruction (#1117)gdkchan
2020-04-03Better IPA shader instruction implementation (#1082)gdkchan
2020-04-02Remove output interpolation qualifier (#1070)gdkchan
2020-03-29Index constant buffer vec4s using ternary expressions. (#1015)riperiperi
2020-03-23Implement textureQueryLevels (#1007)gdkchan
2020-03-15Improve shader sampler type selection (#989)gdkchan