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authorgdkchan <gab.dark.100@gmail.com>2021-08-11 17:27:00 -0300
committerGitHub <noreply@github.com>2021-08-11 22:27:00 +0200
commited754af8d5046d2fd7218c742521e38ab17cbcfe (patch)
treed47eda40349a7b4b3fc34d9db9ddeea8f2d0676a /Ryujinx.Graphics.Shader/CodeGen
parent10d649e6d3ad3e4af32d2b41e718bb0a2924da67 (diff)
Make sure attributes used on subsequent shader stages are initialized (#2538)
Diffstat (limited to 'Ryujinx.Graphics.Shader/CodeGen')
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs63
-rw-r--r--Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs40
2 files changed, 15 insertions, 88 deletions
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
index 478ae497..2a93be32 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/Declarations.cs
@@ -3,14 +3,12 @@ using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Linq;
+using System.Numerics;
namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
{
static class Declarations
{
- // At least 16 attributes are guaranteed by the spec.
- public const int MaxAttributes = 16;
-
public static void Declare(CodeGenContext context, StructuredProgramInfo info)
{
context.AppendLine("#version 450 core");
@@ -129,14 +127,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
context.AppendLine();
}
- if (info.IAttributes.Count != 0 || context.Config.GpPassthrough)
+ if (context.Config.UsedInputAttributes != 0 || context.Config.GpPassthrough)
{
DeclareInputAttributes(context, info);
context.AppendLine();
}
- if (info.OAttributes.Count != 0 || context.Config.Stage != ShaderStage.Fragment)
+ if (context.Config.UsedOutputAttributes != 0 || context.Config.Stage != ShaderStage.Fragment)
{
DeclareOutputAttributes(context, info);
@@ -404,24 +402,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareInputAttributes(CodeGenContext context, StructuredProgramInfo info)
{
- if (context.Config.GpPassthrough)
+ int usedAttribtes = context.Config.UsedInputAttributes;
+ while (usedAttribtes != 0)
{
- for (int attr = 0; attr < MaxAttributes; attr++)
- {
- DeclareInputAttribute(context, info, attr);
- }
+ int index = BitOperations.TrailingZeroCount(usedAttribtes);
- foreach (int attr in info.IAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes))
- {
- DeclareInputAttribute(context, info, attr);
- }
- }
- else
- {
- foreach (int attr in info.IAttributes.OrderBy(x => x))
- {
- DeclareInputAttribute(context, info, attr);
- }
+ DeclareInputAttribute(context, info, index);
+
+ usedAttribtes &= ~(1 << index);
}
}
@@ -440,8 +428,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
};
}
- string pass = context.Config.GpPassthrough && !info.OAttributes.Contains(attr) ? "passthrough, " : string.Empty;
-
+ string pass = (context.Config.PassthroughAttributes & (1 << attr)) != 0 ? "passthrough, " : string.Empty;
string name = $"{DefaultNames.IAttributePrefix}{attr}";
if ((context.Config.Options.Flags & TranslationFlags.Feedback) != 0)
@@ -461,34 +448,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
private static void DeclareOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
{
- if (context.Config.Stage == ShaderStage.Fragment || context.Config.GpPassthrough)
+ int usedAttribtes = context.Config.UsedOutputAttributes;
+ while (usedAttribtes != 0)
{
- DeclareUsedOutputAttributes(context, info);
- }
- else
- {
- DeclareAllOutputAttributes(context, info);
- }
- }
+ int index = BitOperations.TrailingZeroCount(usedAttribtes);
- private static void DeclareUsedOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
- {
- foreach (int attr in info.OAttributes.OrderBy(x => x))
- {
- DeclareOutputAttribute(context, attr);
- }
- }
-
- private static void DeclareAllOutputAttributes(CodeGenContext context, StructuredProgramInfo info)
- {
- for (int attr = 0; attr < MaxAttributes; attr++)
- {
- DeclareOutputAttribute(context, attr);
- }
+ DeclareOutputAttribute(context, index);
- foreach (int attr in info.OAttributes.OrderBy(x => x).Where(x => x >= MaxAttributes))
- {
- DeclareOutputAttribute(context, attr);
+ usedAttribtes &= ~(1 << index);
}
}
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
index e1da1a56..6ea700ac 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
@@ -49,46 +49,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
Declarations.DeclareLocals(context, function);
- if (funcName == MainFunctionName)
- {
- // Some games will leave some elements of gl_Position uninitialized,
- // in those cases, the elements will contain undefined values according
- // to the spec, but on NVIDIA they seems to be always initialized to (0, 0, 0, 1),
- // so we do explicit initialization to avoid UB on non-NVIDIA gpus.
- if (context.Config.Stage == ShaderStage.Vertex)
- {
- context.AppendLine("gl_Position = vec4(0.0, 0.0, 0.0, 1.0);");
- }
-
- // Ensure that unused attributes are set, otherwise the downstream
- // compiler may eliminate them.
- // (Not needed for fragment shader as it is the last stage).
- if (context.Config.Stage != ShaderStage.Compute &&
- context.Config.Stage != ShaderStage.Fragment &&
- !context.Config.GpPassthrough)
- {
- for (int attr = 0; attr < Declarations.MaxAttributes; attr++)
- {
- if (info.OAttributes.Contains(attr))
- {
- continue;
- }
-
- if ((context.Config.Options.Flags & TranslationFlags.Feedback) != 0)
- {
- context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0.0;");
- context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0.0;");
- context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0.0;");
- context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 1.0;");
- }
- else
- {
- context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0.0, 0.0, 0.0, 1.0);");
- }
- }
- }
- }
-
PrintBlock(context, function.MainBlock);
context.LeaveScope();