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path: root/Ryujinx.Graphics.Shader
AgeCommit message (Expand)Author
2021-10-18Another workaround for NVIDIA driver 496.13 shader bug (#2750)riperiperi
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-10-17Add missing U8/S8 types from shader I2I instruction (#2740)gdkchan
2021-10-17Extend bindless elimination to work with masked and shifted handles (#2727)gdkchan
2021-10-17Implement SHF (funnel shift) shader instruction (#2702)gdkchan
2021-10-12Rewrite shader decoding stage (#2698)gdkchan
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan
2021-09-19Use shader subgroup extensions if shader ballot is not supported (#2627)gdkchan
2021-09-02Fix TXQ for 3D textures. (#2613)riperiperi
2021-08-31Implement Shader Instructions SUATOM and SURED (#2090)riperiperi
2021-08-30Fix out-of-bounds shader thread shuffle (#2605)gdkchan
2021-08-27Initial support for shader attribute indexing (#2546)gdkchan
2021-08-11Ensure render scale is initialized to 1 on the backend (#2543)gdkchan
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-08-11Use a new approach for shader BRX targets (#2532)gdkchan
2021-07-18shadertools: Prepare for new target Languages and APIs (#2465)Mary
2021-07-12Fix shader compilation on shaders that uses rectangle textures (#2471)gdkchan
2021-07-09Unscale textureSize when resolution scaling is used (#2441)gdkchan
2021-07-06Allow shader language and target API to be specified on the shader translator...gdkchan
2021-06-25Fix default value for unwritten shader outputs (#2412)gdkchan
2021-06-25Fix texture sampling with depth compare and LOD level or bias (#2404)gdkchan
2021-06-23Fix shader texture LOD query (#2397)gdkchan
2021-06-23Pass all inputs when geometry shader passthrough is enabled (#2362)gdkchan
2021-06-20Fix separate bindless sampler at offset 0 (#2360)gdkchan
2021-06-15End shader decoding when reaching a block that starts with an infinite loop (...riperiperi
2021-06-09Support bindless textures with separate constant buffers for texture and samp...gdkchan
2021-06-03Fix shaders with mixed PBK and SSY addresses on the stack (#2329)gdkchan
2021-05-31Do not attempt to normalize SNORM image buffers on shaders (#2317)gdkchan
2021-05-24Fix value of constant vertex attributes (#2307)gdkchan
2021-05-21Fix dimensions check for scale eligibility (#2301)riperiperi
2021-05-20Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)gdkchan
2021-05-20Fix constant buffer array size when indexing is used and other buffer descrip...gdkchan
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
2021-05-19Pass CbufSlot when getting info from the texture descriptor (#2291)riperiperi
2021-05-01Fix shader buffer write flag on atomic instructions (#2261)gdkchan
2021-04-20Only enable clip distance if written to on shader (#2217)gdkchan
2021-04-18Improve shader global memory to storage pass (#2200)gdkchan
2021-04-02Implement shader HelperThreadNV (#2163)gdkchan
2021-03-27Fix ZN flags set for shader instructions using RZ.CC dest (#2147)gdkchan
2021-03-27Shader Cache: Move bindless checking from translation to decode (#2145)mageven
2021-03-19Salieri: Detect and avoid caching shaders using bindless textures (#2097)Mary
2021-03-09Traverse PhiNodes for Bindless Elimination (#2089)riperiperi
2021-03-08Improve Buffer Textures and flush Image Stores (#2088)riperiperi
2021-02-08Simplify handling of shader vertex A (#1999)gdkchan
2021-02-01Use multiple dest operands for shader call instructions (#1975)gdkchan
2021-01-29Implement geometry shader passthrough (#1961)gdkchan
2021-01-28Support multiple destination operands on shader IR and shuffle predicates (#1...gdkchan
2021-01-27Support shader F32 to Bool reinterpretation (#1969)gdkchan