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path: root/Ryujinx.Graphics.Shader/Translation
AgeCommit message (Expand)Author
2021-10-18Initial tessellation shader support (#2534)gdkchan
2021-10-17Extend bindless elimination to work with masked and shifted handles (#2727)gdkchan
2021-10-12Rewrite shader decoding stage (#2698)gdkchan
2021-09-29Only make render target 2D textures layered if needed (#2646)gdkchan
2021-09-02Fix TXQ for 3D textures. (#2613)riperiperi
2021-08-31Implement Shader Instructions SUATOM and SURED (#2090)riperiperi
2021-08-27Initial support for shader attribute indexing (#2546)gdkchan
2021-08-11Workaround for Intel FrontFacing built-in variable bug (#2540)gdkchan
2021-08-11Make sure attributes used on subsequent shader stages are initialized (#2538)gdkchan
2021-08-11Replace BGRA and scale uniforms with a uniform block (#2496)gdkchan
2021-07-18shadertools: Prepare for new target Languages and APIs (#2465)Mary
2021-07-12Fix shader compilation on shaders that uses rectangle textures (#2471)gdkchan
2021-07-09Unscale textureSize when resolution scaling is used (#2441)gdkchan
2021-07-06Allow shader language and target API to be specified on the shader translator...gdkchan
2021-06-23Fix shader texture LOD query (#2397)gdkchan
2021-06-20Fix separate bindless sampler at offset 0 (#2360)gdkchan
2021-06-09Support bindless textures with separate constant buffers for texture and samp...gdkchan
2021-06-03Fix shaders with mixed PBK and SSY addresses on the stack (#2329)gdkchan
2021-05-31Do not attempt to normalize SNORM image buffers on shaders (#2317)gdkchan
2021-05-24Fix value of constant vertex attributes (#2307)gdkchan
2021-05-21Fix dimensions check for scale eligibility (#2301)riperiperi
2021-05-20Fix buffer and texture uses not being propagated for vertex A/B shaders (#2300)gdkchan
2021-05-20Fix constant buffer array size when indexing is used and other buffer descrip...gdkchan
2021-05-19Move shader resource descriptor creation out of the backend (#2290)gdkchan
2021-05-19Pass CbufSlot when getting info from the texture descriptor (#2291)riperiperi
2021-04-20Only enable clip distance if written to on shader (#2217)gdkchan
2021-04-18Improve shader global memory to storage pass (#2200)gdkchan
2021-04-02Implement shader HelperThreadNV (#2163)gdkchan
2021-03-27Fix ZN flags set for shader instructions using RZ.CC dest (#2147)gdkchan
2021-03-27Shader Cache: Move bindless checking from translation to decode (#2145)mageven
2021-03-19Salieri: Detect and avoid caching shaders using bindless textures (#2097)Mary
2021-03-09Traverse PhiNodes for Bindless Elimination (#2089)riperiperi
2021-02-08Simplify handling of shader vertex A (#1999)gdkchan
2021-02-01Use multiple dest operands for shader call instructions (#1975)gdkchan
2021-01-29Implement geometry shader passthrough (#1961)gdkchan
2021-01-28Support multiple destination operands on shader IR and shuffle predicates (#1...gdkchan
2021-01-13Implement shader CC mode for ISCADD, X mode for ISETP and fix STL/STS/STG wit...gdkchan
2020-11-13Salieri: shader cache (#1701)Mary
2020-11-09Simplify logic for bindless texture handling (#1667)gdkchan
2020-11-08Use explicit buffer and texture bindings on shaders (#1666)gdkchan
2020-10-25Implement CAL and RET shader instructions (#1618)gdkchan
2020-10-17Fix gl_in being used with built-in variables that are not per-vertex (#1624)gdkchan
2020-10-13Fix output component register on pixel shaders (#1613)gdkchan
2020-09-21Align register index between output targets on pixel shaders (#1559)gdkchan
2020-09-19Better viewport flipping and depth mode detection method (#1556)gdkchan
2020-07-30Refactor shader translator ShaderConfig and reduce the number of out args (#1...gdkchan
2020-07-29Fix shader regression on Intel iGPUs by reverting layout changes (#1425)gdkchan
2020-07-26Implement BGRA texture support (#1418)gdkchan
2020-07-07Implement Zero-Configuration Resolution Scaling (#1365)riperiperi
2020-07-04Implement shader LEA instruction and improve bindless image load/store (#1355)gdkchan