diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-08-11 18:01:06 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-08-11 23:01:06 +0200 |
| commit | c3e2646f9e330633b0ed5e0038a976e33054a819 (patch) | |
| tree | 81bb78df5933bc6875a8f489985e275817e9ea71 /Ryujinx.Graphics.Shader/Translation | |
| parent | 0a80a837cb30402cad1f41293134edbaeeec6451 (diff) | |
Workaround for Intel FrontFacing built-in variable bug (#2540)
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation')
3 files changed, 5 insertions, 5 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs index bccb0cbe..cc57102c 100644 --- a/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs +++ b/Ryujinx.Graphics.Shader/Translation/Optimizations/GlobalToStorage.cs @@ -71,7 +71,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations Operand baseAddrTrunc = Local(); - Operand alignMask = Const(-config.GpuAccessor.QueryStorageBufferOffsetAlignment()); + Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment()); Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask); @@ -142,7 +142,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations Operand baseAddrTrunc = Local(); - Operand alignMask = Const(-config.GpuAccessor.QueryStorageBufferOffsetAlignment()); + Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment()); Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask); diff --git a/Ryujinx.Graphics.Shader/Translation/Rewriter.cs b/Ryujinx.Graphics.Shader/Translation/Rewriter.cs index fba586c8..47428520 100644 --- a/Ryujinx.Graphics.Shader/Translation/Rewriter.cs +++ b/Ryujinx.Graphics.Shader/Translation/Rewriter.cs @@ -93,7 +93,7 @@ namespace Ryujinx.Graphics.Shader.Translation sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot); } - Operand alignMask = Const(-config.GpuAccessor.QueryStorageBufferOffsetAlignment()); + Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment()); Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd, sbBaseAddrLow, alignMask); Operand byteOffset = PrependOperation(Instruction.Subtract, addrLow, baseAddrTrunc); @@ -145,7 +145,7 @@ namespace Ryujinx.Graphics.Shader.Translation bool hasOffset = (texOp.Flags & TextureFlags.Offset) != 0; bool hasOffsets = (texOp.Flags & TextureFlags.Offsets) != 0; - bool hasInvalidOffset = (hasOffset || hasOffsets) && !config.GpuAccessor.QuerySupportsNonConstantTextureOffset(); + bool hasInvalidOffset = (hasOffset || hasOffsets) && !config.GpuAccessor.QueryHostSupportsNonConstantTextureOffset(); bool isBindless = (texOp.Flags & TextureFlags.Bindless) != 0; diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs index c7704c2b..02e995f9 100644 --- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs +++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs @@ -145,7 +145,7 @@ namespace Ryujinx.Graphics.Shader.Translation { // When the formatted load extension is supported, we don't need to // specify a format, we can just declare it without a format and the GPU will handle it. - if (GpuAccessor.QuerySupportsImageLoadFormatted()) + if (GpuAccessor.QueryHostSupportsImageLoadFormatted()) { return TextureFormat.Unknown; } |
