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authorgdkchan <gab.dark.100@gmail.com>2021-06-23 18:31:14 -0300
committerGitHub <noreply@github.com>2021-06-23 23:31:14 +0200
commitc71ae9c85c70bb2174807e21da16db427097c690 (patch)
treee3424e77a118045937462d3053dd3443817051bf /Ryujinx.Graphics.Shader/Translation
parentab9d4b862d6ef5bc67cbb1afe0e1f55f24c028fa (diff)
Fix shader texture LOD query (#2397)
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation')
-rw-r--r--Ryujinx.Graphics.Shader/Translation/Rewriter.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/Rewriter.cs b/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
index 912d61f1..84aa7c10 100644
--- a/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
+++ b/Ryujinx.Graphics.Shader/Translation/Rewriter.cs
@@ -155,7 +155,7 @@ namespace Ryujinx.Graphics.Shader.Translation
{
return node;
}
-
+
bool isGather = (texOp.Flags & TextureFlags.Gather) != 0;
bool hasDerivatives = (texOp.Flags & TextureFlags.Derivatives) != 0;
bool intCoords = (texOp.Flags & TextureFlags.IntCoords) != 0;
@@ -360,7 +360,7 @@ namespace Ryujinx.Graphics.Shader.Translation
texOp.Format,
texOp.Flags,
texOp.Handle,
- 1,
+ 0,
lod,
lodSources));