diff options
| author | gdkchan <gab.dark.100@gmail.com> | 2021-08-11 17:27:00 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-08-11 22:27:00 +0200 |
| commit | ed754af8d5046d2fd7218c742521e38ab17cbcfe (patch) | |
| tree | d47eda40349a7b4b3fc34d9db9ddeea8f2d0676a /Ryujinx.Graphics.Shader/Translation | |
| parent | 10d649e6d3ad3e4af32d2b41e718bb0a2924da67 (diff) | |
Make sure attributes used on subsequent shader stages are initialized (#2538)
Diffstat (limited to 'Ryujinx.Graphics.Shader/Translation')
4 files changed, 105 insertions, 17 deletions
diff --git a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs index 49a89374..5cdd5c0a 100644 --- a/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs +++ b/Ryujinx.Graphics.Shader/Translation/EmitterContext.cs @@ -15,6 +15,8 @@ namespace Ryujinx.Graphics.Shader.Translation public bool IsNonMain { get; } + public int OperationsCount => _operations.Count; + private readonly IReadOnlyDictionary<ulong, int> _funcs; private readonly List<Operation> _operations; private readonly Dictionary<ulong, Operand> _labels; @@ -200,6 +202,7 @@ namespace Ryujinx.Graphics.Shader.Translation if (target.Enabled) { + Config.SetOutputUserAttribute(rtIndex); regIndexBase += 4; } } diff --git a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs index 3e7be582..c7704c2b 100644 --- a/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs +++ b/Ryujinx.Graphics.Shader/Translation/ShaderConfig.cs @@ -41,6 +41,10 @@ namespace Ryujinx.Graphics.Shader.Translation private readonly TranslationCounts _counts; + public int UsedInputAttributes { get; private set; } + public int UsedOutputAttributes { get; private set; } + public int PassthroughAttributes { get; private set; } + private int _usedConstantBuffers; private int _usedStorageBuffers; private int _usedStorageBuffersWrite; @@ -170,6 +174,8 @@ namespace Ryujinx.Graphics.Shader.Translation TextureHandlesForCache.UnionWith(other.TextureHandlesForCache); + UsedInputAttributes |= other.UsedInputAttributes; + UsedOutputAttributes |= other.UsedOutputAttributes; _usedConstantBuffers |= other._usedConstantBuffers; _usedStorageBuffers |= other._usedStorageBuffers; _usedStorageBuffersWrite |= other._usedStorageBuffersWrite; @@ -191,6 +197,28 @@ namespace Ryujinx.Graphics.Shader.Translation } } + public void SetInputUserAttribute(int index) + { + UsedInputAttributes |= 1 << index; + } + + public void SetOutputUserAttribute(int index) + { + UsedOutputAttributes |= 1 << index; + } + + public void MergeOutputUserAttributes(int mask) + { + if (GpPassthrough) + { + PassthroughAttributes = mask & ~UsedOutputAttributes; + } + else + { + UsedOutputAttributes |= mask; + } + } + public void SetClipDistanceWritten(int index) { ClipDistancesWritten |= (byte)(1 << index); diff --git a/Ryujinx.Graphics.Shader/Translation/Translator.cs b/Ryujinx.Graphics.Shader/Translation/Translator.cs index 685b6a20..f1e92d7c 100644 --- a/Ryujinx.Graphics.Shader/Translation/Translator.cs +++ b/Ryujinx.Graphics.Shader/Translation/Translator.cs @@ -5,6 +5,7 @@ using Ryujinx.Graphics.Shader.StructuredIr; using Ryujinx.Graphics.Shader.Translation.Optimizations; using System; using System.Collections.Generic; +using System.Numerics; using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper; @@ -120,24 +121,17 @@ namespace Ryujinx.Graphics.Shader.Translation Block[][] cfg; ulong maxEndAddress = 0; - bool hasBindless; - if ((options.Flags & TranslationFlags.Compute) != 0) { config = new ShaderConfig(gpuAccessor, options, counts); - cfg = Decoder.Decode(gpuAccessor, address, out hasBindless); + cfg = Decoder.Decode(config, address); } else { config = new ShaderConfig(new ShaderHeader(gpuAccessor, address), gpuAccessor, options, counts); - cfg = Decoder.Decode(gpuAccessor, address + HeaderSize, out hasBindless); - } - - if (hasBindless) - { - config.SetUsedFeature(FeatureFlags.Bindless); + cfg = Decoder.Decode(config, address + HeaderSize); } for (int funcIndex = 0; funcIndex < cfg.Length; funcIndex++) @@ -151,7 +145,7 @@ namespace Ryujinx.Graphics.Shader.Translation maxEndAddress = block.EndAddress; } - if (!hasBindless) + if (!config.UsedFeatures.HasFlag(FeatureFlags.Bindless)) { for (int index = 0; index < block.OpCodes.Count; index++) { @@ -169,8 +163,10 @@ namespace Ryujinx.Graphics.Shader.Translation return cfg; } - internal static FunctionCode[] EmitShader(Block[][] cfg, ShaderConfig config) + internal static FunctionCode[] EmitShader(Block[][] cfg, ShaderConfig config, bool initializeOutputs, out int initializationOperations) { + initializationOperations = 0; + Dictionary<ulong, int> funcIds = new Dictionary<ulong, int>(); for (int funcIndex = 0; funcIndex < cfg.Length; funcIndex++) @@ -184,6 +180,12 @@ namespace Ryujinx.Graphics.Shader.Translation { EmitterContext context = new EmitterContext(config, funcIndex != 0, funcIds); + if (initializeOutputs && funcIndex == 0) + { + EmitOutputsInitialization(context, config); + initializationOperations = context.OperationsCount; + } + for (int blkIndex = 0; blkIndex < cfg[funcIndex].Length; blkIndex++) { Block block = cfg[funcIndex][blkIndex]; @@ -201,6 +203,39 @@ namespace Ryujinx.Graphics.Shader.Translation return funcs.ToArray(); } + private static void EmitOutputsInitialization(EmitterContext context, ShaderConfig config) + { + // Compute has no output attributes, and fragment is the last stage, so we + // don't need to initialize outputs on those stages. + if (config.Stage == ShaderStage.Compute || config.Stage == ShaderStage.Fragment) + { + return; + } + + void InitializeOutput(int baseAttr) + { + for (int c = 0; c < 4; c++) + { + context.Copy(Attribute(baseAttr + c * 4), ConstF(c == 3 ? 1f : 0f)); + } + } + + if (config.Stage == ShaderStage.Vertex) + { + InitializeOutput(AttributeConsts.PositionX); + } + + int usedAttribtes = context.Config.UsedOutputAttributes; + while (usedAttribtes != 0) + { + int index = BitOperations.TrailingZeroCount(usedAttribtes); + + InitializeOutput(AttributeConsts.UserAttributeBase + index * 16); + + usedAttribtes &= ~(1 << index); + } + } + private static void EmitOps(EmitterContext context, Block block) { for (int opIndex = 0; opIndex < block.OpCodes.Count; opIndex++) diff --git a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs index ab74d039..47cf0ac8 100644 --- a/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs +++ b/Ryujinx.Graphics.Shader/Translation/TranslatorContext.cs @@ -38,7 +38,7 @@ namespace Ryujinx.Graphics.Shader.Translation operand.Value < AttributeConsts.UserAttributeEnd; } - private static FunctionCode[] Combine(FunctionCode[] a, FunctionCode[] b) + private static FunctionCode[] Combine(FunctionCode[] a, FunctionCode[] b, int aStart) { // Here we combine two shaders. // For shader A: @@ -57,7 +57,7 @@ namespace Ryujinx.Graphics.Shader.Translation Operand lblB = Label(); - for (int index = 0; index < a[0].Code.Length; index++) + for (int index = aStart; index < a[0].Code.Length; index++) { Operation operation = a[0].Code[index]; @@ -103,7 +103,17 @@ namespace Ryujinx.Graphics.Shader.Translation if (temp != null) { - operation.SetSource(srcIndex, temp); + // TODO: LoadAttribute should accept any integer value as first argument, + // then we don't need special case here. Right now it expects the first + // operand to be of type "attribute". + if ((operation.Inst & Instruction.Mask) == Instruction.LoadAttribute) + { + operation.TurnIntoCopy(temp); + } + else + { + operation.SetSource(srcIndex, temp); + } } } } @@ -126,13 +136,25 @@ namespace Ryujinx.Graphics.Shader.Translation return output; } - public ShaderProgram Translate(out ShaderProgramInfo shaderProgramInfo, TranslatorContext other = null) + public ShaderProgram Translate( + out ShaderProgramInfo shaderProgramInfo, + TranslatorContext nextStage = null, + TranslatorContext other = null) { - FunctionCode[] code = EmitShader(_cfg, _config); + if (nextStage != null) + { + _config.MergeOutputUserAttributes(nextStage._config.UsedInputAttributes); + } + + FunctionCode[] code = EmitShader(_cfg, _config, initializeOutputs: other == null, out _); if (other != null) { - code = Combine(EmitShader(other._cfg, other._config), code); + other._config.MergeOutputUserAttributes(_config.UsedOutputAttributes); + + FunctionCode[] otherCode = EmitShader(other._cfg, other._config, initializeOutputs: true, out int aStart); + + code = Combine(otherCode, code, aStart); _config.InheritFrom(other._config); } |
