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Author
2020-08-31
Fix: Issue #1475 Texture Compatibility Check methods need to be centralized (...
sharmander
2020-08-29
Fix off by one error in pages count calculation on GPU pool (#1511)
gdkchan
2020-08-04
Improved Logger (#1292)
mageven
2020-07-13
Fix depth stencil formats copy by matching equivalent color formats (#1198)
gdkchan
2020-07-12
New NVDEC and VIC implementation (#1384)
gdkchan
2020-07-07
Implement Zero-Configuration Resolution Scaling (#1365)
riperiperi
2020-06-16
Add Profiled Persistent Translation Cache. (#769)
LDj3SNuD
2020-05-29
Add new depth-stencil formats (#1284)
gdkchan
2020-05-28
Fix wrong face culling once and for all (#1277)
gdkchan
2020-05-27
Support separate textures and samplers (#1216)
gdkchan
2020-05-06
Refactor shader GPU state and memory access (#1203)
gdkchan
2020-05-04
Implement a new physical memory manager and replace DeviceMemory (#856)
gdkchan
2020-05-03
Use correct swizzle on depth-stencil textures (#1196)
gdkchan
2020-04-25
Fix texture level offset/size calculation when sparse tile width is > 1 (#1142)
gdkchan
2020-04-25
Implement texture buffers (#1152)
gdkchan
2020-04-22
Implement SULD shader instruction (#1117)
gdkchan
2020-04-21
Suppress warnings from fields never used or never assigned (CS0169 and CS0649...
Cristallix
2020-03-31
Make max anisotropy configurable (#1043)
Xpl0itR
2020-03-20
Support partial invalidation on texture access (#1000)
gdkchan
2020-02-07
Only enumerate cached textures that are modified when flushing. (#918)
riperiperi
2020-01-17
Add sampler border color support on the GPU (#893)
gdkchan
2020-01-13
Add a GetSpan method to the memory manager and use it on GPU (#877)
gdkchan
2020-01-09
Fix some spelling mistakes
gdkchan
2020-01-09
Address PR feedback
gdkchan
2020-01-09
More code cleanup
gdkchan
2020-01-09
GPU resource disposal
gdkchan
2020-01-09
Change GPU errors to debug and reduce log messages
gdkchan
2020-01-09
Fix typos pointed out by LDj3SNuD
gdkchan
2020-01-09
Fix missing S8 format on texture compatibility check
gdkchan
2020-01-09
Add XML documentation to Ryujinx.Graphics.Gpu.Image
gdkchan
2020-01-09
Some code cleanup
gdkchan
2020-01-09
Add basic error logging to the GPU
gdkchan
2020-01-09
ASTC optimizations (#845)
Alex Barney
2020-01-09
Reimplement limited bindless textures support
gdkchan
2020-01-09
Initialize GPU physical memory accessor from KProcess, to allow homebrew that...
gdkchan
2020-01-09
Support texture rectangle targets (non-normalized coords)
gdkchan
2020-01-09
Support 3D ASTC textures (using 2D blocks)
gdkchan
2020-01-09
Fix wrong maximum id on sampler pool in some cases
gdkchan
2020-01-09
Initial support for the guest OpenGL driver (NVIDIA and Nouveau)
gdkchan
2020-01-09
Optimize RangeList by not doing an allocation on every call to the Find methods
gdk
2020-01-09
Improved and simplified window texture presentation
gdk
2020-01-09
Small optimizations on texture and sampler pool invalidation
gdk
2020-01-09
Share texture pool cache between graphics and compute
gdk
2020-01-09
Do not throw for invalid ASTC compressed textures
gdk
2020-01-09
Use a more efficient range list on the buffer manager
gdk
2020-01-09
Support copy of slices to 3D textures, remove old 3D render target layered re...
gdk
2020-01-09
Add shader support for the round mode on the F2F instruction, support mipmaps...
gdk
2020-01-09
Add per-source type memory change tracking, simplified state change tracking,...
gdk
2020-01-09
Initial support for image stores, support texture sample on compute
gdk
2020-01-09
Fix BC6 Signed/Unsigned float texture formats
gdk
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