diff options
| author | gdk <gab.dark.100@gmail.com> | 2019-10-17 23:41:18 -0300 |
|---|---|---|
| committer | Thog <thog@protonmail.com> | 2020-01-09 02:13:00 +0100 |
| commit | 1b7d95519569639135a68e7ebda5148f3263217c (patch) | |
| tree | 52a5e471418bf28ce970a268e1b86b64abc9048f /Ryujinx.Graphics.Gpu/Image | |
| parent | 717ace6f6ed65118148dc78976c6e818a095fa4d (diff) | |
Initial support for image stores, support texture sample on compute
Diffstat (limited to 'Ryujinx.Graphics.Gpu/Image')
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/Texture.cs | 7 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs | 231 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TextureManager.cs | 173 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TexturePool.cs | 14 | ||||
| -rw-r--r-- | Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs | 10 |
5 files changed, 291 insertions, 144 deletions
diff --git a/Ryujinx.Graphics.Gpu/Image/Texture.cs b/Ryujinx.Graphics.Gpu/Image/Texture.cs index 32db8688..7ebf01b8 100644 --- a/Ryujinx.Graphics.Gpu/Image/Texture.cs +++ b/Ryujinx.Graphics.Gpu/Image/Texture.cs @@ -217,8 +217,6 @@ namespace Ryujinx.Graphics.Gpu.Image ulong rangeSize = (EndAddress - Address + pageMask) & ~pageMask; - _context.Methods.InvalidateRange(rangeAddress, rangeSize); - Span<byte> data = _context.PhysicalMemory.Read(Address, Size); if (_info.IsLinear) @@ -683,11 +681,6 @@ namespace Ryujinx.Graphics.Gpu.Image return Address < address + size && address < EndAddress; } - public void Invalidate() - { - // _hasData = false; - } - public void IncrementReferenceCount() { _referenceCount++; diff --git a/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs new file mode 100644 index 00000000..2d0e828e --- /dev/null +++ b/Ryujinx.Graphics.Gpu/Image/TextureBindingsManager.cs @@ -0,0 +1,231 @@ +using Ryujinx.Graphics.GAL; +using Ryujinx.Graphics.Shader; +using System; + +namespace Ryujinx.Graphics.Gpu.Image +{ + class TextureBindingsManager + { + private GpuContext _context; + + private bool _isCompute; + + private SamplerPool _samplerPool; + + private ulong _texturePoolAddress; + private int _texturePoolMaximumId; + + private TexturePoolCache _texturePoolCache; + + private TextureBindingInfo[][] _textureBindings; + private TextureBindingInfo[][] _imageBindings; + + private struct TextureStatePerStage + { + public ITexture Texture; + public ISampler Sampler; + } + + private TextureStatePerStage[][] _textureState; + private TextureStatePerStage[][] _imageState; + + private int _textureBufferIndex; + + private bool _rebind; + + public TextureBindingsManager(GpuContext context, bool isCompute) + { + _context = context; + _isCompute = isCompute; + + _texturePoolCache = new TexturePoolCache(context); + + int stages = isCompute ? 1 : Constants.TotalShaderStages; + + _textureBindings = new TextureBindingInfo[stages][]; + _imageBindings = new TextureBindingInfo[stages][]; + + _textureState = new TextureStatePerStage[stages][]; + _imageState = new TextureStatePerStage[stages][]; + } + + public void SetTextures(int stage, TextureBindingInfo[] bindings) + { + _textureBindings[stage] = bindings; + + _textureState[stage] = new TextureStatePerStage[bindings.Length]; + } + + public void SetImages(int stage, TextureBindingInfo[] bindings) + { + _imageBindings[stage] = bindings; + + _imageState[stage] = new TextureStatePerStage[bindings.Length]; + } + + public void SetTextureBufferIndex(int index) + { + _textureBufferIndex = index; + } + + public void SetSamplerPool(ulong gpuVa, int maximumId) + { + ulong address = _context.MemoryManager.Translate(gpuVa); + + if (_samplerPool != null) + { + if (_samplerPool.Address == address) + { + return; + } + + _samplerPool.Dispose(); + } + + _samplerPool = new SamplerPool(_context, address, maximumId); + } + + public void SetTexturePool(ulong gpuVa, int maximumId) + { + ulong address = _context.MemoryManager.Translate(gpuVa); + + _texturePoolAddress = address; + _texturePoolMaximumId = maximumId; + } + + public void CommitBindings() + { + TexturePool texturePool = _texturePoolCache.FindOrCreate( + _texturePoolAddress, + _texturePoolMaximumId); + + if (_isCompute) + { + CommitTextureBindings(texturePool, ShaderStage.Compute, 0); + CommitImageBindings (texturePool, ShaderStage.Compute, 0); + } + else + { + for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++) + { + int stageIndex = (int)stage - 1; + + CommitTextureBindings(texturePool, stage, stageIndex); + CommitImageBindings (texturePool, stage, stageIndex); + } + } + + _rebind = false; + } + + private void CommitTextureBindings(TexturePool pool, ShaderStage stage, int stageIndex) + { + if (_textureBindings[stageIndex] == null) + { + return; + } + + for (int index = 0; index < _textureBindings[stageIndex].Length; index++) + { + TextureBindingInfo binding = _textureBindings[stageIndex][index]; + + int packedId = ReadPackedId(stageIndex, binding.Handle); + + int textureId = UnpackTextureId(packedId); + int samplerId = UnpackSamplerId(packedId); + + Texture texture = pool.Get(textureId); + + ITexture hostTexture = texture?.GetTargetTexture(binding.Target); + + if (_textureState[stageIndex][index].Texture != hostTexture || _rebind) + { + _textureState[stageIndex][index].Texture = hostTexture; + + _context.Renderer.Pipeline.BindTexture(index, stage, hostTexture); + } + + Sampler sampler = _samplerPool.Get(samplerId); + + ISampler hostSampler = sampler?.HostSampler; + + if (_textureState[stageIndex][index].Sampler != hostSampler || _rebind) + { + _textureState[stageIndex][index].Sampler = hostSampler; + + _context.Renderer.Pipeline.BindSampler(index, stage, hostSampler); + } + } + } + + private void CommitImageBindings(TexturePool pool, ShaderStage stage, int stageIndex) + { + if (_imageBindings[stageIndex] == null) + { + return; + } + + for (int index = 0; index < _imageBindings[stageIndex].Length; index++) + { + TextureBindingInfo binding = _imageBindings[stageIndex][index]; + + int packedId = ReadPackedId(stageIndex, binding.Handle); + + int textureId = UnpackTextureId(packedId); + + Texture texture = pool.Get(textureId); + + ITexture hostTexture = texture?.GetTargetTexture(binding.Target); + + if (_imageState[stageIndex][index].Texture != hostTexture || _rebind) + { + _imageState[stageIndex][index].Texture = hostTexture; + + _context.Renderer.Pipeline.BindImage(index, stage, hostTexture); + } + } + } + + private int ReadPackedId(int stage, int wordOffset) + { + ulong address; + + var bufferManager = _context.Methods.BufferManager; + + if (_isCompute) + { + address = bufferManager.GetComputeUniformBufferAddress(_textureBufferIndex); + } + else + { + address = bufferManager.GetGraphicsUniformBufferAddress(stage, _textureBufferIndex); + } + + address += (uint)wordOffset * 4; + + return BitConverter.ToInt32(_context.PhysicalMemory.Read(address, 4)); + } + + private static int UnpackTextureId(int packedId) + { + return (packedId >> 0) & 0xfffff; + } + + private static int UnpackSamplerId(int packedId) + { + return (packedId >> 20) & 0xfff; + } + + public void InvalidatePoolRange(ulong address, ulong size) + { + _samplerPool?.InvalidateRange(address, size); + + _texturePoolCache.InvalidateRange(address, size); + } + + public void Rebind() + { + _rebind = true; + } + } +}
\ No newline at end of file diff --git a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs index 23416ddd..91a9cfd1 100644 --- a/Ryujinx.Graphics.Gpu/Image/TextureManager.cs +++ b/Ryujinx.Graphics.Gpu/Image/TextureManager.cs @@ -4,7 +4,6 @@ using Ryujinx.Graphics.GAL.Texture; using Ryujinx.Graphics.Gpu.Image; using Ryujinx.Graphics.Gpu.Memory; using Ryujinx.Graphics.Gpu.State; -using Ryujinx.Graphics.Shader; using Ryujinx.Graphics.Texture; using System; @@ -12,15 +11,10 @@ namespace Ryujinx.Graphics.Gpu.Image { class TextureManager { - private GpuContext _context; - private BufferManager _bufferManager; + private GpuContext _context; - private SamplerPool _samplerPool; - - private ulong _texturePoolAddress; - private int _texturePoolMaximumId; - - private TexturePoolCache _texturePoolCache; + private TextureBindingsManager _cpBindingsManager; + private TextureBindingsManager _gpBindingsManager; private Texture[] _rtColors; private Texture _rtColor3D; @@ -35,24 +29,12 @@ namespace Ryujinx.Graphics.Gpu.Image private AutoDeleteCache _cache; - private TextureBindingInfo[][] _bindings; - - private struct TextureStatePerStage - { - public ITexture Texture; - public ISampler Sampler; - } - - private TextureStatePerStage[][] _textureState; - - private int _textureBufferIndex; - - public TextureManager(GpuContext context, BufferManager bufferManager) + public TextureManager(GpuContext context) { - _context = context; - _bufferManager = bufferManager; + _context = context; - _texturePoolCache = new TexturePoolCache(context, this); + _cpBindingsManager = new TextureBindingsManager(context, isCompute: true); + _gpBindingsManager = new TextureBindingsManager(context, isCompute: false); _rtColors = new Texture[Constants.TotalRenderTargets]; @@ -61,47 +43,56 @@ namespace Ryujinx.Graphics.Gpu.Image _textures = new RangeList<Texture>(); _cache = new AutoDeleteCache(); + } - _bindings = new TextureBindingInfo[Constants.TotalShaderStages][]; - - _textureState = new TextureStatePerStage[Constants.TotalShaderStages][]; + public void SetComputeTextures(TextureBindingInfo[] bindings) + { + _cpBindingsManager.SetTextures(0, bindings); } - public void BindTextures(int stage, TextureBindingInfo[] bindings) + public void SetGraphicsTextures(int stage, TextureBindingInfo[] bindings) { - _bindings[stage] = bindings; + _gpBindingsManager.SetTextures(stage, bindings); + } - _textureState[stage] = new TextureStatePerStage[bindings.Length]; + public void SetComputeImages(TextureBindingInfo[] bindings) + { + _cpBindingsManager.SetImages(0, bindings); } - public void SetTextureBufferIndex(int index) + public void SetGraphicsImages(int stage, TextureBindingInfo[] bindings) { - _textureBufferIndex = index; + _gpBindingsManager.SetImages(stage, bindings); } - public void SetSamplerPool(ulong gpuVa, int maximumId) + public void SetComputeTextureBufferIndex(int index) { - ulong address = _context.MemoryManager.Translate(gpuVa); + _cpBindingsManager.SetTextureBufferIndex(index); + } - if (_samplerPool != null) - { - if (_samplerPool.Address == address) - { - return; - } + public void SetGraphicsTextureBufferIndex(int index) + { + _gpBindingsManager.SetTextureBufferIndex(index); + } - _samplerPool.Dispose(); - } + public void SetComputeSamplerPool(ulong gpuVa, int maximumId) + { + _cpBindingsManager.SetSamplerPool(gpuVa, maximumId); + } - _samplerPool = new SamplerPool(_context, address, maximumId); + public void SetGraphicsSamplerPool(ulong gpuVa, int maximumId) + { + _gpBindingsManager.SetSamplerPool(gpuVa, maximumId); } - public void SetTexturePool(ulong gpuVa, int maximumId) + public void SetComputeTexturePool(ulong gpuVa, int maximumId) { - ulong address = _context.MemoryManager.Translate(gpuVa); + _cpBindingsManager.SetTexturePool(gpuVa, maximumId); + } - _texturePoolAddress = address; - _texturePoolMaximumId = maximumId; + public void SetGraphicsTexturePool(ulong gpuVa, int maximumId) + { + _gpBindingsManager.SetTexturePool(gpuVa, maximumId); } public void SetRenderTargetColor(int index, Texture color) @@ -121,59 +112,22 @@ namespace Ryujinx.Graphics.Gpu.Image _rtDepthStencil = depthStencil; } - public void CommitBindings() + public void CommitComputeBindings() { - UpdateTextures(); - UpdateRenderTargets(); + // Evert time we switch between graphics and compute work, + // we must rebind everything. + // Since compute work happens less often, we always do that + // before and after the compute dispatch. + _cpBindingsManager.Rebind(); + _cpBindingsManager.CommitBindings(); + _gpBindingsManager.Rebind(); } - private void UpdateTextures() + public void CommitGraphicsBindings() { - TexturePool texturePool = _texturePoolCache.FindOrCreate( - _texturePoolAddress, - _texturePoolMaximumId); - - for (ShaderStage stage = ShaderStage.Vertex; stage <= ShaderStage.Fragment; stage++) - { - int stageIndex = (int)stage - 1; + _gpBindingsManager.CommitBindings(); - if (_bindings[stageIndex] == null) - { - continue; - } - - for (int index = 0; index < _bindings[stageIndex].Length; index++) - { - TextureBindingInfo binding = _bindings[stageIndex][index]; - - int packedId = ReadPackedId(stageIndex, binding.Handle); - - int textureId = (packedId >> 0) & 0xfffff; - int samplerId = (packedId >> 20) & 0xfff; - - Texture texture = texturePool.Get(textureId); - - ITexture hostTexture = texture?.GetTargetTexture(binding.Target); - - if (_textureState[stageIndex][index].Texture != hostTexture) - { - _textureState[stageIndex][index].Texture = hostTexture; - - _context.Renderer.GraphicsPipeline.BindTexture(index, stage, hostTexture); - } - - Sampler sampler = _samplerPool.Get(samplerId); - - ISampler hostSampler = sampler?.HostSampler; - - if (_textureState[stageIndex][index].Sampler != hostSampler) - { - _textureState[stageIndex][index].Sampler = hostSampler; - - _context.Renderer.GraphicsPipeline.BindSampler(index, stage, hostSampler); - } - } - } + UpdateRenderTargets(); } private void UpdateRenderTargets() @@ -203,7 +157,7 @@ namespace Ryujinx.Graphics.Gpu.Image if (anyChanged) { - _context.Renderer.GraphicsPipeline.SetRenderTargets(_rtHostColors, _rtHostDs); + _context.Renderer.Pipeline.SetRenderTargets(_rtHostColors, _rtHostDs); } } else @@ -217,20 +171,11 @@ namespace Ryujinx.Graphics.Gpu.Image if (anyChanged) { - _context.Renderer.GraphicsPipeline.SetRenderTargets(_rtColor3D.HostTexture, _rtHostDs); + _context.Renderer.Pipeline.SetRenderTargets(_rtColor3D.HostTexture, _rtHostDs); } } } - private int ReadPackedId(int stage, int wordOffset) - { - ulong address = _bufferManager.GetGraphicsUniformBufferAddress(stage, _textureBufferIndex); - - address += (uint)wordOffset * 4; - - return BitConverter.ToInt32(_context.PhysicalMemory.Read(address, 4)); - } - public Texture FindOrCreateTexture(CopyTexture copyTexture) { ulong address = _context.MemoryManager.Translate(copyTexture.Address.Pack()); @@ -645,20 +590,6 @@ namespace Ryujinx.Graphics.Gpu.Image return ts[0]; } - public void InvalidateRange(ulong address, ulong size) - { - Texture[] overlaps = _textures.FindOverlaps(address, size); - - foreach (Texture overlap in overlaps) - { - overlap.Invalidate(); - } - - _samplerPool?.InvalidateRange(address, size); - - _texturePoolCache.InvalidateRange(address, size); - } - public void Flush() { foreach (Texture texture in _cache) diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs index 558f4def..8512e370 100644 --- a/Ryujinx.Graphics.Gpu/Image/TexturePool.cs +++ b/Ryujinx.Graphics.Gpu/Image/TexturePool.cs @@ -9,8 +9,6 @@ namespace Ryujinx.Graphics.Gpu.Image { class TexturePool : Pool<Texture> { - private TextureManager _textureManager; - public LinkedListNode<TexturePool> CacheNode { get; set; } private struct TextureContainer @@ -20,13 +18,9 @@ namespace Ryujinx.Graphics.Gpu.Image } public TexturePool( - GpuContext context, - TextureManager textureManager, - ulong address, - int maximumId) : base(context, address, maximumId) - { - _textureManager = textureManager; - } + GpuContext context, + ulong address, + int maximumId) : base(context, address, maximumId) { } public override Texture Get(int id) { @@ -56,7 +50,7 @@ namespace Ryujinx.Graphics.Gpu.Image return null; } - texture = _textureManager.FindOrCreateTexture(info, TextureSearchFlags.Sampler); + texture = Context.Methods.TextureManager.FindOrCreateTexture(info, TextureSearchFlags.Sampler); texture.IncrementReferenceCount(); diff --git a/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs b/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs index 8e8313ae..9ab7e292 100644 --- a/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs +++ b/Ryujinx.Graphics.Gpu/Image/TexturePoolCache.cs @@ -6,15 +6,13 @@ namespace Ryujinx.Graphics.Gpu.Image { private const int MaxCapacity = 4; - private GpuContext _context; - private TextureManager _textureManager; + private GpuContext _context; private LinkedList<TexturePool> _pools; - public TexturePoolCache(GpuContext context, TextureManager textureManager) + public TexturePoolCache(GpuContext context) { - _context = context; - _textureManager = textureManager; + _context = context; _pools = new LinkedList<TexturePool>(); } @@ -42,7 +40,7 @@ namespace Ryujinx.Graphics.Gpu.Image } // If not found, create a new one. - pool = new TexturePool(_context, _textureManager, address, maximumId); + pool = new TexturePool(_context, address, maximumId); pool.CacheNode = _pools.AddLast(pool); |
